the polygonal model of the bone skeleton of an adult female in full size. compound (37 elements). only quad-geometry, without textures, displacement maps, bump, etc., is 3d-printable. polys: skull – 58 680 jaw – 5 928 hypoglossus – 736 cervical vertebrae: atlant – 928 axis – 616 vertebra cerv iii – 436 vertebra cerv iv – 530 vertebra cerv v – 624 vertebra cerv vi – 624 sternoclavicular-scapular complex – 11 215 stern – 1 059 clavias (2) – 1 342 scapula (2) – 8 848 torso – 28 043 arm: (2) 25 118 humerus – 936 ulna – 1 180 radius – 1 096 wrist – 9 320 leg: (2) 29 828 femur – 4 215 tibia – 2 844 fibula – 1 529 pedis – 5 830
Need more formats? If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!
Use in a free end product (more than one end user allowed)
Yes
Yes
Use in an end product that’s sold
No
Yes
On-demand products/services (e.g. “made to order” or “create your own” apps and sites)
One license per each customized end product
No
Use in stock items/templates
No
No
Physical or digital end products for sale
5000
250000
Business social media account owned and managed by the licensee
1
Unlimited
Physical advertisements for local, national, and global markets
Unlimited
Unlimited
Digital paid advertisements impressions
Unlimited
Unlimited
One native app, web app, or game downloaded or sold times
5000
250000
You cannot redistribute or resell items purchased under any type of license (Basic or Extended), whether separately or included in some kind of collection of 3D model resources. Read more
Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.
No AI Training License
Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
These conditions terms specified by znovikof for the polygonal skeleton. Read more
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