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Super Mario bros V2 Fanart-standing pose- game mascot -Fanart

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Creation quality: 5.0/5 (1 vote)
Evaluation of members on the printability, utility, level of detail, etc.

  • 7.4k views
  • 31 likes
  • 52 downloads
  • 8 collections

License
3D design format
STL Folder details Close
  • SplitSuper_Mario_Bro_Head.stl
  • Split_Super_Mario_Base.stl
  • Split_Super_Mario_Lower_Body.stl
  • Super_Mario_Bro1_3.stl
  • Super_Mario_Bro_Base1_1.stl

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Last update 2023-05-04 at 07:50
Publication date 2023-02-14 at 19:25
Design number 1064052

3D printer file info

3D model description

"Mario" is a character model from "80's cartoon & game "Collection

I will be releasing my work on daily basis, some may even be free! so please follow and keep your eye on my updates !!cheers

Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the video game franchise of the same name and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's fraternal twin brother is Luigi.

Mario first appeared as the player character of Donkey Kong (1981), a platform game. Miyamoto wanted to use Popeye as the protagonist, but when he could not achieve the licensing rights, he created Mario instead. Miyamoto expected the character to be unpopular and planned to use him for cameo appearances; originally called "Mr. Video", he was renamed to Mario after Mario Segale. Mario's clothing and characteristics were themed after the setting of Donkey Kong. He then began to star in the Super Mario series of platform games, beginning with the critically acclaimed Super Mario Bros. in 1985. Since 1992, Mario has been voiced by Charles Martinet.

3D printing settings

*This model require minor support to print with FDM .
*to have a better print result I would suggest to print this model in angle where the front surface facing upwards to avoid support structure in FDM prints, for DLP & SLA should be fine.

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