Blue Water Inn
Blue Water Inn
Published 2021-02-22T10:42:14+00:00
Gray smoke billows forth from the chimneys of this large, two-story fachwerk structure, the wooden beams a dark, almost grayish brown, the clay-like material between the beams a colorless gray. All around the structure the ever-present mists of Barovia swirl, almost as if alive. Even at a glance you can see that the structure has seen better days, its stone foundations loose, the tile roof seeming to sag a little. At the very top of the building, you see a few ravens roosting. A painted wooden sign hanging above the main entrance depicts a blue waterfall.
Disclaimer: no lycanthropes of any kind were harmed in the building of this inn. Aside from a few thumbs that were hit with a non-silvered hammer, that is. Not that silvered equipment would do anything more to the Vallakians calling this structure home than regular hammers would. Definitely not. And if a certain count asks, there are no wooden stakes anywhere inside this building. Now move along. These are not the birds you are looking for.
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Flavor text aside, this is our take on the Blue Water Inn from Curse of Strahd. There it sits in the town of Vallaki and is home to the mysterious Martikov-family.
It is not perfect, but it could've been worse. We had a few artistic interpretations, such as making it fachwerk rather than wood, not modeling any stone foundations, heightening the roof a little and so forth. We also made the common room (as well as one second-floor room) one square larger in length, due to how the stair railings work in Townbuilder. We suppose we could've added a small roof on top of the aviary (which is totally not home to anything reminiscent of wereravens, should a certain count ask), but we did not feel like doing so. If you have access to townbuilder, we suppose you could make that yourself if you want such.
We also skipped out on trapdoors, secret doors and the like. Those elements do not exist yet in Townbuilder. We didn't quite like the feel of the scatter like tables, chairs, stools and such currently available in Townbuilder, so those too have also been left out. We're sure you can find something to serve that purpose elsewhere if you want it. Or you can make that yourself. Later versions of this could probably include at least some of that, but that is uncertain. (check it out later in the Townbuilder Community Library)
While designed for Curse of Strahd it can be used for pretty much any other D&D setting, should that suit your desires.
Both versions have been decimated in Blender to reduce file size, but the "blendered" version also has a few extra modifications, such as shallower windows and removal of some undesired internal roof parts. That version should be printable without any supports, while the other version will probably need some supports.
Printing advice:
The version that is tagged as "blendered" is the most print-friendly version. While we cannot confirm it without printing, we believe it does not require any supports. The other version definitely requires support due to how far out the windows go in relation to the thinner walls.
Both versions have been run through blender to apply a decimate modifier, so that the file sizes are not quite as enormous as the townsmith exports were. They should also have been run through windows 3D builder to clean up a few errors, but it definitely does not hurt to double-check, given how there's nine separate files it is easy to have forgotten to do that on one or two of the files.
They're all sized to fit inside the print volume of a Snapmaker 2.0 A350. After printing, we'd probably suggest gluing each floor together individually, as well as connecting the top two floors (i.e. the roof) together. That should leave you with a bottom floor, a middle floor and a roof.
Date published | 22/02/2021 |