Originally published in Battletechnology Magazine issue 18, this Mech was designed and conceived by R. Kent Schmidt. It had a full write up, but no art work. This is my attempt at bringing this Mech to life. I used a Hatamoto-Chi as the base for it, which seemed appropriate. Perhaps the Hatamoto-Chi was developed from this earlier Mech.
Here is the overview of the Mech from the magazine article.
Bushido BSD-7K
Overview:
The BSD-7K was initially designed as the Kuritan answer to the Hatcheman, but over the seven years of pre-design work, it was redesigned into a much larger, deadlier Mech.
The Mech was created by Dr. Batu Ibinbachi of the hightly respected Sun Zhang Military Academy research facility to be a close combat machine. Designed with the maximum amount of leg armor and heavy-duty leg actuators - as well as jump jets - the Bushido was created to execute both regular kicking attacks and the famed "Death From Above".
The unusual combination of jump jets with an extra-heavy heavy Mech frame began as an innovative answer to the toe-to toe combat which was appearing more and more in the later years of the Succession Wars.
Bushido BSD-7K
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D-D
Production Year: 3029
Dry Cost: 6,209,023 C-Bills
Total Cost: 6,209,023 C-Bills
Battle Value: 1,482
Chassis: RKS Masterframe BSD Standard
Power Plant: Vlar 300 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Spacely Corp Pondhopper-4000s
Jump Capacity: 120 meters
Armor: Durachrome 232C Standard Armor
Armament:
1 Magna-Hellstar PPC
1 Sunglow Type 2 Large Laser
2 Hyperdyne Model 351 Medium Lasers
1 Sword
2 Diverse Optics Type 10 Small Lasers
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: AT&T CombatCom 21L
Targeting and Tracking System: Sightsys Arclight 4T
Overview:
The BSD-7K was initially designed as the Kuritan answer to the Hatcheman, but
over the seven years of pre-design work, it was redesigned into a much larger,
deadlier Mech.
The Mech was created by Dr. Batu Ibinbachi of the highly respected Sun Zhang
Military Academy research facility to be a close combat machine. Designed with
the maximum amount of leg armor and heavy-duty leg actuators - as well as jump
jets - the Bushido was created to execute both regular kicking attacks and the
famed 'Death From Above'.
The unusual combination of jump jets with an extra-heavy heavy Mech frame began
as an innovative answer to the toe-to toe combat which was appearing more and
more in the later years of the Succession Wars.
Capabilities:
The Bushido is a very competent 'Mech design when used for its primary purpose,
is, to kill other 'Mechs in hand-to-hand combat. Using its large laser, two
medium lasers, and PPC to 'soften up' an oncoming enemy, the Bushido will then
attempt either to close to hand-to-hand range, or to execute a 'Death From
Above' attack. The large blade, similar to the Hatchetman's axe, can literally
cleave an enemy 'Mech in two! The Bushido has only energy weapons for two
reasons: there can be no ammo explosions, and there is no need for resupply.
The Bushido can operate for a much longer period of time in battle because it
is not restricted by ammo amounts. The Bushido has ample heat sinks to deal
with firing both of its heavy weapons, but only if it is not jumping.
The Spacely Corporation's 'Pondhoppers' prove more than equal to the task of
lofting this 75-ton killing machine through the air with a minimum of clogging
or malfunctions. The Magna-Hellstar PPC in the Bushido's right torso has a
proven background in the Marauder, and has received only praise. The Sunglow
Type 2 Laser utilized in the left torso also has a proven record of
dependability. The two Hyperdyne Model 351 Medium Laser are very durable, but
still are occasionally damaged in hand-to-hand combat. The sensitive lenses and
frame alignments can be disturbed by the impacts common in 'Mech fighting. The
two rear-facing small lasers provide some small rearward defensive capability.
The Ginsu Corporation Katana is the amazing result of metallurgical technology
only recently discovered in a Star League research facility found deep within
the Draconis Combine. It was also found to be present on the memory core
recovered by the Grey Death Legion. The metal that the blade is formed of is a
mixture of irigium, titanium, and diburnium. The resulting alloy is 'folded' to
produce multiple layers, much as the katanas of old Japan on Terra. This
produces not only an exceedingly strong blade, but also a razor-sharp cutting
edge that is very resistant to chipping or dulling.
Battle History:
As the Bushido is a fairly new 'Mech design, it has seen little use outside of
the Luthien proving grounds. There are only 24 of these 'Mechs in existence at
this time, but the number is due to become much greater as the RKS
Battlesystems Plant on Pesht retools its facility to produce the Bushido. Four
of these new BattleMechs have seen use. In June of 3029, two Bushidos that were
being tested on Waldheim III's rough terrain were committed on the fight for
the planet. Both units were destroyed, but in that destruction they accounted
for a lance of Davion heavy 'Mechs. Adter the Fourth Succession War, the
Bushido was put through a decade of further testing and modification:
prototypes were then sent to the Periphery border for testing against Bandit
raids. In city fighting on Schuyler, the Bushido held its own in hand-to-hand
fighting against the Ghost Bears; two Bushidos each took out a Vulture, and did
significant damage to a Koshi before being destroyed themselves.
================================================================================
Equipment Type Rating Mass
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Single Heat Sink 15 5.00
Heat Sink Locations: 1 HD, 2 CT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 216 13.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
Medium Laser RA 3 1 1.00
Sword RA - 5 3.50
Medium Laser LA 3 1 1.00
Large Laser RT 8 2 5.00
Small Laser RT 1 1 0.50
PPC LT 10 3 7.00
Small Laser LT 1 1 0.50
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4j 2 2 1 0 3 1 Structure: 6
Special Abilities: MEL, ENE, SRCH, ES, SEAL, SOA