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Castellations

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Creation quality: 5.0/5 (1 vote)
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  • 17 downloads

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  • SquareExport1_7-24_0138.stl
  • SquareExport1_7-24_0139.stl
  • SquareExport1_7-24_0140.stl
  • SquareExport1_7-25_0018.stl
  • hexExport_7-24_307.stl
  • hexExport_7-25_0017.stl
  • triExport_7-25_0019.stl

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Publication date 2021-04-03 at 00:13
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Published to Thingiverse on: 2015-07-25 at 07:53
Design number 356074

3D printer file info

3D model description

Beach Inspirations

A sandy beach is essentially an infinite, maleable, instantly-erasable, reshape-able plane; a whiteboard on which patterns can be created, modified, erased, and washed away. Relationships can be formed and destroyed with a shovel, a bucket, a hand, or a wave. And the space available for exploration is vast, practically infinite.

A beach can naturally be filled with dunes, with children, with sun. But can math fill a beach? Can small shapes, ones we can hold in the palm of our hands, be made to cover wide sandy planes? Let's find out together by exploring tessellations.

The tessellation is a type of infinite pattern that completely covers a plane in one or more shapes. The squares of a checkerboard, carried out to infinity, are one basic type of tessellation, as are the cells of a honeycomb. These patterns, made of basic shapes (squares and hexagons, respectively), can both be carried out to infinitely, filling all the space on a plane, much as the sandy shore covers the water's edge.

But checkerboards and beehives are simple tessellations; each uses only one shape, in one scale, with no rotations; the mathematics of covering a plane run much deeper. In this thing, I aim to develop a basic set of sand sculpting tools to explore 2D geometry, and tessellations in particular, using sand.

Current Status

-July 25 - Parameterized the mold-making via OpenSCAD. Now, any 2D geometric shape that's describable can be turned into a sand-mold, and all molds will have common, adjustable properties for iteration. Published Project.

- July 24 - Changed name of project to Castellations. Couldn't pass up the Portmanteau

- July 23 - Start of project and first upload - a set of square sand stencils with varying profiles, to see if any are suitable for making shapes in sand

Shapes

-Square

-Equilateral Triangle

-Regular Hexagon

-Regular Octagon

-Rhombus (60/120 Degree)

-Rhombus (30/150 Degree)

Future Goals/Problems to Solve

  • Make these bits into, well, castles! They're no fun if they're not castles...
  • What vertical profile is best for engraving a design into sand? Are stamps or cutters better/more durable?
  • Is there a way to enforce only edge-to-edge tessellations through design? (Notching, labeling?)
  • Find a way to connect stencils/stamps together along edges, to create more complicated shapes.
  • 3D Tessellations?
  • Put the name/angle of each shape on a stamp?

3D printing settings

The tessellation tiles are crafted programmatically in OpenSCAD, then combined into a single print using the MakerbotDesktop software.

Unfortunately, OpenSCAD doesn't quite have the math acument to programmatically determine the verticies of a regular polygon, so the basic shapes are created manually in code. A wrapper function then ensures that all finished prints have similar physical parameters (height, depth, labeling, etc.)

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