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Silent Sisterhood melee squad (pre-supported)

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Creation quality: 5.0/5 (1 vote)
Evaluation of members on the printability, utility, level of detail, etc.

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3D design format
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  • MeleeSoSZIP2.zip
    • Heads/LayeredMask/ClosedMask/SupportedSTL/1HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/2HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/3HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/4HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/5HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/BaldHeadCover.stl
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/BaldHeadCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadACover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadBCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadCCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadDCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadECover.obj
    • Heads/LayeredMask/FaceMask/SupportedSTL/1Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/2Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/3Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/4Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/5Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/BaldHead.stl
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/BaldHead.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadA.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadB.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadC.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadD.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadE.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/1HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/2HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/3HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/4HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/5HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/BaldHeadEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/BaldHeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadAEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadBEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadCEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadDEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadEEliteCover.obj
    • Heads/SkullMask/FaceMask/SupportedSTL/1HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/2HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/3HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/4HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/5HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/BaldHeadElite.stl
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/BaldHeadElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadAElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadBElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadCElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadDElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadEElite.obj
    • PoseA/LycheeA.lys
    • PoseA/SupportedSTL/AAxe.stl
    • PoseA/SupportedSTL/AAxeHandFlamer.stl
    • PoseA/SupportedSTL/AAxeNeedlePistol.stl
    • PoseA/SupportedSTL/ABodyEliteFixed.stl
    • PoseA/SupportedSTL/ABodyFixed.stl
    • PoseA/SupportedSTL/ASword.stl
    • PoseA/SupportedSTL/ASwordHandFlamer.stl
    • PoseA/SupportedSTL/ASwordNeedlePistol.stl
    • PoseA/UnsupportedOBJ/AAxe.obj
    • PoseA/UnsupportedOBJ/AAxeHandFlamer.obj
    • PoseA/UnsupportedOBJ/AAxeNeedlePistol.obj
    • PoseA/UnsupportedOBJ/ABody.obj
    • PoseA/UnsupportedOBJ/ABodyElite.obj
    • PoseA/UnsupportedOBJ/ASword.obj
    • PoseA/UnsupportedOBJ/ASwordHandFlamer.obj
    • PoseA/UnsupportedOBJ/ASwordNeedlePistol.obj
    • PoseB/BLychee.lys
    • PoseB/SupportedSTL/BBodyEliteFixed.stl
    • PoseB/SupportedSTL/BBodyFixed.stl
    • PoseB/SupportedSTL/BMorningstar.stl
    • PoseB/SupportedSTL/BMorningstarHandFlamer.stl
    • PoseB/SupportedSTL/BMorningstarNeedlePistol.stl
    • PoseB/SupportedSTL/BSword.stl
    • PoseB/SupportedSTL/BSwordHandFlamer.stl
    • PoseB/SupportedSTL/BSwordNeedlePistol.stl
    • PoseB/UnsupportedOBJ/BBody.obj
    • PoseB/UnsupportedOBJ/BBodyElite.obj
    • PoseB/UnsupportedOBJ/BMorningstar.obj
    • PoseB/UnsupportedOBJ/BMorningstarHandFlamer.obj
    • PoseB/UnsupportedOBJ/BMorningstarNeedlePistol.obj
    • PoseB/UnsupportedOBJ/BSword.obj
    • PoseB/UnsupportedOBJ/BSwordHandFlamer.obj
    • PoseB/UnsupportedOBJ/BSwordNeedlePistol.obj
    • PoseC(Sergeant)/CLychee.lys
    • PoseC(Sergeant)/SupportedSTL/CAxe.stl
    • PoseC(Sergeant)/SupportedSTL/CBodyEliteFixed.stl
    • PoseC(Sergeant)/SupportedSTL/CBodyFixed.stl
    • PoseC(Sergeant)/SupportedSTL/CMorningstar.stl
    • PoseC(Sergeant)/SupportedSTL/CPointingHand.stl
    • PoseC(Sergeant)/SupportedSTL/CPointingHandHandFlamer.stl
    • PoseC(Sergeant)/SupportedSTL/CPointingHandNeedlePistol.stl
    • PoseC(Sergeant)/SupportedSTL/CSwordGround.stl
    • PoseC(Sergeant)/SupportedSTL/CSwordShoulder.stl
    • PoseC(Sergeant)/UnsupportedOBJ/CAxe.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CBody.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CBodyElite.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CMorningstar.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CPointingArm.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CPointingArmHandFlamer.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CPointingArmNeedlePistol.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CSwordGround.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CSwordShoulder.obj
    • PoseD/DLychee.lys
    • PoseD/SupportedSTL/DAxe.stl
    • PoseD/SupportedSTL/DBodyEliteFixed.stl
    • PoseD/SupportedSTL/DBodyFixed.stl
    • PoseD/SupportedSTL/DEmptyHand.stl
    • PoseD/SupportedSTL/DEmptyhandHandFlamer.stl
    • PoseD/SupportedSTL/DEmptyHandNeedlePistol.stl
    • PoseD/SupportedSTL/DSword.stl
    • PoseD/UnsupportedOBJ/DAxe.obj
    • PoseD/UnsupportedOBJ/DBody.obj
    • PoseD/UnsupportedOBJ/DBodyElite.obj
    • PoseD/UnsupportedOBJ/DEmptyHand.obj
    • PoseD/UnsupportedOBJ/DEmptyHandHandFlamer.obj
    • PoseD/UnsupportedOBJ/DEmptyHandNeedlePistol.obj
    • PoseD/UnsupportedOBJ/DSword.obj
    • PoseE/ELychee.lys
    • PoseE/SupportedSTL/EBodyEliteFixed.stl
    • PoseE/SupportedSTL/EBodyFixed.stl
    • PoseE/SupportedSTL/EMorningstar.stl
    • PoseE/SupportedSTL/EMorningstarHandFlamer.stl
    • PoseE/SupportedSTL/EMorningstarNeedlePistol.stl
    • PoseE/SupportedSTL/ESword.stl
    • PoseE/SupportedSTL/ESwordHandFlamer.stl
    • PoseE/SupportedSTL/ESwordNeedlePistol.stl
    • PoseE/UnsupportedOBJ/EBody.obj
    • PoseE/UnsupportedOBJ/EBodyElite.obj
    • PoseE/UnsupportedOBJ/EMorningstar.obj
    • PoseE/UnsupportedOBJ/EMorningstarHandFlamer.obj
    • PoseE/UnsupportedOBJ/EMorningstarNeedlePistol.obj
    • PoseE/UnsupportedOBJ/ESword.obj
    • PoseE/UnsupportedOBJ/ESwordHandFlamer.obj
    • PoseE/UnsupportedOBJ/ESwordNeedlePistol.obj

Learn more about the formats

Last update 2023-05-29 at 22:58
Publication date 2023-05-17 at 10:57
Design number 1224928

3D printer file info

3D model description

The fanatical sci-fi soulless non-speaking creepy witch-hunting space nuns have arrived! A playable faction in several games either standalone or by the side of their golden buddies, this interpretation of the Silent Sisterhood aims to deliver a more grounded design, drawing inspiration from medieval elements and resulting in a thicker-looking armour to justify that 3+ save.

With 5 different poses the melee squad offers a lot of variety when assembling it, since armies will most likely feature multiple copies of the unit. To represent different loadouts, there is a greatsword option for each model (with the captain model having 2 greatsword poses available to feel more unique in squads of 10), but also 3 morningstars and 3 greataxes, as well as vambrace-mounted hand-sized flamers and poisonous-needle pistols that fit all 5 poses. Since the 31st millennium version of the roster features multiple types of melee units, there is a standard and an elite version of each pose to differentiate them, the elite featuring a cloak, a tabard and extra spikes.

As far as heads go, there are 24 available options in total, mixing 5 different hairstyles (as well as bald options) and 2 mask designs with the forehead either covered or revealed. While all heads fit every pose since the pin in the neck is the same size, some may require trimming the hair so it doesn't collide with the pauldrons.

For each model print:
- 1 Body option (standard or elite).
- 1 Head option
- 1 Weapon option
- 1 Hand option (if available)

Hand flamers and needle pistols will be part of the weapon or hand option they are attached to.

Heads and weapons are available separately, as well as the ranged version of the squad, though I recommend getting the infantry bundle, which includes everything with a discount: https://cults3d.com/en/3d-model/game/silent-sisterhood-basic-infantry-bundle-pre-supported

Update 2.0: The pre-supported STLs of the bodies have been fixed and improved and should now print much better.

3D printing settings

Both pre-supported .stl files and unsupported .obj files included for each piece.

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