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Project Cervantes-Conquistador Main Battle Mecha (28mm)

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Creation quality: 5.0/5 (1 vote)
Evaluation of members on the printability, utility, level of detail, etc.

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  • Cervantes-PilotHatch-Reactive.zip
    • PCV-CON-PilotHatch-Reactive.stl
    • PCV-CON-PilotHatch-Reactive-Sprtd.stl
  • JBRUpperArms-CerastusAdapters.zip
    • JBRUpperArm-Cerastus-0Degrees.stl
    • JBRUpperArm-Cerastus-0Degrees-Sprtd.stl
    • JBRUpperArm-Cerastus-15Degrees.stl
    • JBRUpperArm-Cerastus-15Degrees-Sprtd.stl
    • JBRUpperArm-Cerastus-22pointFiveDegrees.stl
    • JBRUpperArm-Cerastus-22pointFiveDegrees-Sprtd.stl
    • JBRUpperArm-Cerastus-30Degrees.stl
    • JBRUpperArm-Cerastus-30Degrees-Sprtd.stl
    • JBRUpperArm-Cerastus-7Point5Degrees.stl
    • JBRUpperArm-Cerastus-7Point5Degrees-Sprtd.stl
  • PCV-CON-28mmWaldos.zip
    • JBR-28mm-SeatedWaldoInCockpit.stl
    • JBR-28mm-SeatedWaldoInCockpit-Supported.stl
    • JBR-28mm-StandingWaldo-Based.stl
    • JBR-28mm-StandingWaldo-Based-Supported.stl
    • JBR-28mm-StandingWaldo-NoBase.stl
    • JBR-28mm-StandingWaldo-NoBase-Supported.stl
  • PCV-CON-CarapaceWeapons.zip
    • PCV-CON-Carapace-Gatling.stl
    • PCV-CON-Carapace-GatlingBase.stl
    • PCV-CON-Carapace-GatlingBase-Supported.stl
    • PCV-CON-Carapace-GatlingShield.stl
    • PCV-CON-Carapace-GatlingShield-Supported.stl
    • PCV-CON-Carapace-Gatling-Supported.stl
    • PCV-CON-Carapace-MissileLauncher-1.stl
    • PCV-CON-Carapace-MissileLauncher-1-Supported.stl
    • PCV-CON-Carapace-MissileLauncher-2.stl
    • PCV-CON-Carapace-MissileLauncher-2-Supported.stl
    • PCV-CON-Carapace-MissileLauncher-BaseMount.stl
    • PCV-CON-Carapace-MissileLauncher-BaseMount-Supported.stl
    • PCV-CON-Carapace-TurretAdapter.stl
    • PCV-CON-Carapace-TurretAdapter-Sprtd.stl
  • PCV-CON-CoreAndCarapace.zip
    • PCV-CON-Carapace-Armor-Dorsal-Smooth-3x.stl
    • PCV-CON-Carapace-Armor-Dorsal-Smooth-3x-Sprtd.stl
    • PCV-CON-Carapace-Armor-Smooth-L.stl
    • PCV-CON-Carapace-Armor-Smooth-L-Sprtd.stl
    • PCV-CON-Carapace-Armor-Smooth-R.stl
    • PCV-CON-Carapace-Armor-Smooth-R-Sprtd.stl
    • PCV-CON-Carapace-Smooth.stl
    • PCV-CON-Carapace-Smooth-Sprtd.stl
    • PCV-CON-Core-ChestPlate.stl
    • PCV-CON-Core-ChestPlate-Sprtd.stl
    • PCV-CON-Core-Core1.stl
    • PCV-CON-Core-Core1-Sprtd.stl
    • PCV-CON-Core-Core2.stl
    • PCV-CON-Core-Core2-Sprtd.stl
    • PCV-CON-Core-PilotHatch.stl
    • PCV-CON-Core-PilotHatch-Sprtd.stl
    • PCV-CON-Core-TorsoRiser.stl
    • PCV-CON-Core-TorsoRiser-Sprtd.stl
  • PCV-CON-LegsAndBase.zip
    • PCV-CON-Base.stl
    • PCV-CON-Base-Sprtd.stl
    • PCV-CON-Foot-L.stl
    • PCV-CON-Foot-L-Sprtd.stl
    • PCV-CON-Foot-R.stl
    • PCV-CON-Foot-R-Sprtd.stl
    • PCV-CON-Hips.stl
    • PCV-CON-Hips-Sprtd.stl
    • PCV-CON-KneeArmor-Smooth-L.stl
    • PCV-CON-KneeArmor-Smooth-L-Sprtd.stl
    • PCV-CON-KneeArmor-Smooth-R.stl
    • PCV-CON-KneeArmor-Smooth-R-Sprtd.stl
    • PCV-CON-Leg-Boosters-L.stl
    • PCV-CON-Leg-Boosters-L-Sprtd.stl
    • PCV-CON-Leg-Boosters-R.stl
    • PCV-CON-Leg-Boosters-R-Sprtd.stl
    • PCV-CON-Leg-Lower-L.stl
    • PCV-CON-Leg-Lower-L-Sprtd.stl
    • PCV-CON-Leg-Lower-R.stl
    • PCV-CON-Leg-Lower-R-Sprtd.stl
    • PCV-CON-Leg-Middle-L.stl
    • PCV-CON-Leg-Middle-L-Sprtd.stl
    • PCV-CON-Leg-Middle-R.stl
    • PCV-CON-Leg-Middle-R-Sprtd.stl
    • PCV-CON-Leg-Upper-L.stl
    • PCV-CON-Leg-Upper-L-Sprtd.stl
    • PCV-CON-Leg-Upper-R.stl
    • PCV-CON-Leg-Upper-R-Sprtd.stl
    • PCV-CON-ShinArmor-Smooth-L.stl
    • PCV-CON-ShinArmor-Smooth-L-Sprtd.stl
    • PCV-CON-ShinArmor-Smooth-R.stl
    • PCV-CON-ShinArmor-Smooth-R-Sprtd.stl
    • PCV-CON-ThighArmor-Smooth-L.stl
    • PCV-CON-ThighArmor-Smooth-L-Sprtd.stl
    • PCV-CON-ThighArmor-Smooth-R.stl
    • PCV-CON-ThighArmor-Smooth-R-Sprtd.stl
  • PCV-CON-MainDblGunAndDrums.zip
    • PCV-CON-AmmoDrum-Cap-Left.stl
    • PCV-CON-AmmoDrum-Cap-Left-Sprtd.stl
    • PCV-CON-AmmoDrum-Cap-Right.stl
    • PCV-CON-AmmoDrum-Cap-Right-Sprtd.stl
    • PCV-CON-AmmoDrum-MainBody.stl
    • PCV-CON-AmmoDrum-MainBody-Sprtd.stl
    • PCV-CON-AmmoDrum-MountingBracket.stl
    • PCV-CON-AmmoDrum-MountingBracket-Sprtd.stl
    • PCV-CON-LongAmmoBelt-Bottom.stl
    • PCV-CON-LongAmmoBelt-Bottom-Sprtd.stl
    • PCV-CON-LongAmmoBelt-Top.stl
    • PCV-CON-LongAmmoBelt-Top-Sprtd.stl
    • PCV-CON-MainDblGun.stl
    • PCV-CON-MainDblGun-AuxDrum.stl
    • PCV-CON-MainDblGun-AuxDrumFeedHopper.stl
    • PCV-CON-MainDblGun-AuxDrumFeedHopper-Sprtd.stl
    • PCV-CON-MainDblGun-AuxDrumShortBelt.stl
    • PCV-CON-MainDblGun-AuxDrumShortBelt-Sprtd.stl
    • PCV-CON-MainDblGun-AuxDrum-Sprtd.stl
    • PCV-CON-MainDblGun-Sprtd.stl
    • PCV-CON-UpperArm-L.stl
    • PCV-CON-UpperArm-L-Sprtd.stl
    • PCV-CON-WpnArm-L.stl
    • PCV-CON-WpnArm-L-Sprtd.stl
  • PCV-CON-ReactiveArmor.zip
    • PCV-CON-Carapace-Armor-Dorsal-Reactive-3x.stl
    • PCV-CON-Carapace-Armor-Dorsal-Reactive-3x-Sprtd.stl
    • PCV-CON-Carapace-Armor-Reactive-L.stl
    • PCV-CON-Carapace-Armor-Reactive-L-Sprtd.stl
    • PCV-CON-Carapace-Armor-Reactive-R.stl
    • PCV-CON-Carapace-Armor-Reactive-R-Sprtd.stl
    • PCV-CON-Core-CarapaceHood-Reactive.stl
    • PCV-CON-Core-CarapaceHood-Reactive-Sprtd.stl
    • PCV-CON-Core-ChestPlate-Reactive.stl
    • PCV-CON-Core-ChestPlate-Reactive-Sprtd.stl
    • PCV-CON-ShinArmor-Reactive-L.stl
    • PCV-CON-ShinArmor-Reactive-L-Sprtd.stl
    • PCV-CON-ShinArmor-Reactive-R.stl
    • PCV-CON-ShinArmor-Reactive-R-Sprtd.stl
    • PCV-CON-ShoulderArmor-Reactive-L.stl
    • PCV-CON-ShoulderArmor-Reactive-L-Sprtd.stl
    • PCV-CON-ShoulderArmor-Reactive-R.stl
    • PCV-CON-ShoulderArmor-Reactive-R-Sprtd.stl
    • PCV-CON-ThighArmor-Reactive-L.stl
    • PCV-CON-ThighArmor-Reactive-L-Sprtd.stl
    • PCV-CON-ThighArmor-Reactive-R.stl
    • PCV-CON-ThighArmor-Reactive-R-Sprtd.stl
  • PCV-CON-Reactor.zip
    • PCV-CON-Reactor.stl
    • PCV-CON-Reactor-Armor-L.stl
    • PCV-CON-Reactor-Armor-L-Sprtd.stl
    • PCV-CON-Reactor-Armor-R.stl
    • PCV-CON-Reactor-Armor-R-Sprtd.stl
    • PCV-CON-Reactor-Sprtd.stl
  • PCV-CON-SensorHeads.zip
    • PCV-CON-B-DblCam2.stl
    • PCV-CON-B-DblCam2-Sprtd.stl
    • PCV-CON-B-Standard.stl
    • PCV-CON-B-Standard-Sprtd.stl
    • PCV-CON-Head-Skull-1.stl
    • PCV-CON-Head-Skull-1-Sprtd.stl
    • PCV-CON-Head-Target-1.stl
    • PCV-CON-Head-Target-1-Sprtd.stl
    • PCV-CON-Mask-Visor1.stl
    • PCV-CON-Mask-Visor1-Sprtd.stl
    • PCV-CON-Mask-Visor2.stl
    • PCV-CON-Mask-Visor2-Sprtd.stl
  • PCV-CON-ShoulderArmors.zip
    • PCV-CON-ShoulderArmor-Ribbed.stl
    • PCV-CON-ShoulderArmor-Ribbed-Sprtd.stl
    • PCV-CON-ShoulderArmor-Skull.stl
    • PCV-CON-ShoulderArmor-Skull-Sprtd.stl
    • PCV-CON-ShoulderArmor-Smooth.stl
    • PCV-CON-ShoulderArmor-Smooth-Sprtd.stl
  • PCV-CON-Swords.zip
    • PCV-CON-GauntletAndPowersword-Right.stl
    • PCV-CON-GauntletAndPowersword-Right-Supported.stl
    • PCV-CON-Shield-AuxFlamethrower.stl
    • PCV-CON-Shield-AuxFlamethrower-Sprtd.stl
    • PCV-CON-Sword-Forearm.stl
    • PCV-CON-Sword-Forearm-Sprtd.stl
    • PCV-CON-Sword-Gauntlet-Splined-Right.stl
    • PCV-CON-Sword-Gauntlet-Splined-Right-Sprtd.stl
    • PCV-CON-Sword-PowerBlade.stl
    • PCV-CON-Sword-PowerBlade-Sprtd.stl
    • PCV-CON-UpperArm-R.stl
    • PCV-CON-UpperArm-R-Sprtd.stl
    • PCV-CON-WpnArm-R.stl
    • PCV-CON-WpnArm-R-Sprtd.stl
  • ProjectCervantes-FreeInstructionsOnPDF.zip
    • ProjectCervantes-FreeInstructionsOnPDF.pdf

Learn more about the formats

Last update 2023-11-20 at 01:23
Publication date 2023-09-24 at 03:28
Design number 1470382

3D printer file info

3D model description

Compatible with One Page Rules, especially for you folks with Titan Lords armies.

The reactive armor package and new sensor heads are now uploaded, as are instructions for all four Cervantes variants.

https://we.tl/t-Voe0KhqS7J

OR stick with the original smooth armor package. I dig it, personally (of course, I'm biased).


The Conquistador is the most commonly encountered variant of the varied Project Cervantes armored walkers, being suited for both close and distant combat with a beautifully balanced repertoire of weaponry.

It's only potential weakness is a logistics problem, supplying its thirsty double rotary cannons with ammunition. Advanced technological solutions such as munitions printers, liquid propellants, and forward munition resupply drones help alleviate this point, and help make the Conquistador a mainstay battleline unit throughout the Worldgate networks.

Often deployed in lances or platoons of four, depending on the level of aristocratic or military rigor of its parent organization, the Conquistador, often affectionately labeled as "The Konk," is found in the thick of battle, creating breakthroughs in enemy lines or supporting infantry as they close with and destroy the entrenched enemy.

"The Konk" is able to be customized according to mission requirements. While most pilots select the large rear-mounted ammunition drum, especially for fire suppression or defensive tasks, some can also select a weapon-mounted drum (along with two or three additional quick-change drums mounted to the hull) for more maneuverability. Some pilots also elect to mount carapace weapons on top of their hull, or a heavy flamethrower to the sword arm.

There is also a reactive armor package available at a premium, able to help defeat incoming anti-armor missiles and hordes of attacking infantry with command or automatic detonations that disrupt incoming attacks.

The Conquistador is regarded across the various Realms connected to Junctionworld as a masterwork in flexible design.


Optimized for Resin printers. If you are printing the long ammo belts, I recommend fusing the arm and shoulder with glue, to keep the pose fixed. If you want to use the smaller drum and belt, I recommend 15mm x 3mm magnets to joint the shoulders, and 12mm x 3mm magnets to join the elbows.

3D printing settings

Optimized for resin printers. Files supplied in zipped folders.

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