Adventure's Edge: Game Summary
Dive into "Adventure's Edge," where strategy meets chance on a journey through the elemental realms. Up to four players embark on a quest to navigate their pieces through challenges and fortunes, guided by the whims of the Wheel of Prosperity and Fate's Challenge. Gather your family or friends for a fast-paced adventure that promises thrills, laughter, and a test of wits at every turn.
I designed this game to be a fun new take on the game trouble or frustration that can be 100% 3D printed. You'll have a great time putting together this set with satisfying snaps, colorful game pieces, and of course lots of fun playing the game. Whether it's friends over for game night, or you're playing with your family, I hope that you enjoy the build and the game.
Setup and Gameplay
Objective: Be the first to navigate all 4 of your pieces from the base camp, around the board, and across the finish line.
- Players: Up to 4, representing the elements Earth, Water, Wind, and Fire.
- Starting the Game: Each player starts with 4 pieces in their basecamp. The oldest player chooses the specific number(s) required to leave basecamp for the first game. In subsequent games, the player to the left of the previously oldest player chooses. See notes below
- Movement: No extra spin is granted upon reaching the starting space. Pieces cannot land on spaces occupied by the player's own pieces. Landing on an opponent's piece sends that piece back to their basecamp. You cannot land on your own piece.
- Landing on the Wheel of Prosperity Space (4th on each side): Grants a positive action by spinning the Wheel of Prosperity.
- Landing on Fate's Challenge Space (7th on each side): Requires a spin on the Fate's Challenge Wheel for a negative outcome.
Leaving Basecamp
Selection Process: At the beginning of the first game, the oldest player announces their chosen number(s) from 1 through 6. These numbers become the "key" to leave the base camp for every player. For example, if the chosen numbers are 2 and 4, then a player must spin a 2 or 4 to move a piece out of the base camp onto the starting space.
Variability: The oldest player can choose one number for a simpler game or multiple numbers to increase the chances of leaving the base camp but add complexity to the strategic decisions.
Rotation of Choice: In subsequent games, the privilege to choose the exit number(s) rotates to the player to the left of the individual who made the selection in the previous game. This ensures that all players have the opportunity to influence the game's difficulty and strategy.
Announcement: Before starting the game, the selected number(s) should be clearly announced to all players to avoid confusion. It's also a good idea to have these numbers visible to all players throughout the game, perhaps by writing them down or using a marker on a shared game component.
Spinning Fate's Challenge or Wheel of Prosperity
Fate's Challenge Wheel (Negative Actions)
- Hand: A player to your left can swap your piece with any player's piece (excluding home and finish line).
- Tent: Your piece returns to base camp.
- Swap: Swap with the nearest opponent behind you.
- Go Back: Move to your previous space.
- Spin: Spin again to move backwards.
- Skip: Miss your next turn.
Wheel of Prosperity (Positive Actions)
- Hand: Swap a left neighbor's piece with any player's piece on the board (excluding home and finish line).
- Finish Flag: Move directly to a finish line space.
- Swap: Swap with the closest opponent ahead; if none, move to a finish line space.
- Spin: Spin again to advance forward.
- Tent Arrow: Send any opponent's piece back to base camp.
- Shield: Avoid one negative action. Must be used the next time a negative action occurs.
Special Rules
- Elemental Themes: Elements are for thematic purposes only and do not affect gameplay mechanics.
- Shield Token: If holding a Shield token, a player is protected from the next negative action. The token is surrendered upon prevention of the negative action.
- Tie-Breaker: Ties are not possible. The game ends when a player successfully lands all pieces on the finish line during their turn.
- Starting Number(s) Selection: The privilege of selecting the starting number(s) rotates to the player to the left of the previous selector with each new game.
Support & Feedback
Your input is invaluable as I'm always seeking ways to improve. I welcome your feedback, suggestions, and comments. If you require assistance or have any questions, please don't hesitate to get in touch.
If you like the design, please download and enjoy, or buy me a coffee.
Printing & Assembly
Printing this can take a while if you choose to print it in the same colors from the main print profile, but it's so worth it! The print profit will be read to go, but there are a few things to note. snapping in the legs and the side spinning holders should require just a little bit of pressure and you'll hear a satisfying click when they are in.
Don't forget to put the challenge and prosperity wheel on the correct side. The green wheel goes on the side with the stars, and the red wheel goes on the side with the skull.
To retain the spinner and the side spinning wheels, there are little c-clips that simple slide over the end of the shafts. Please message me if you run into any issues.