Flightfight- U.F.O Attack

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Flightfight- U.F.O Attack

Boost
3
4
0

Print Profile(7)

All
P1S
P1P
X1
X1 Carbon
X1E
A1

Board x1 , Nozzel 0.4 P1S 0.2mm layer, 2 walls, 15% infill
Board x1 , Nozzel 0.4 P1S 0.2mm layer, 2 walls, 15% infill
Designer
4.8 h
1 plate

Booster x1 , Nozzel 0.4 P1S 0.2mm layer, 2 walls, 15% infill
Booster x1 , Nozzel 0.4 P1S 0.2mm layer, 2 walls, 15% infill
Designer
12 min
1 plate

Booster x6 , Nozzel 0.4 P1S 0.2mm layer, 2 walls, 15% infill
Booster x6 , Nozzel 0.4 P1S 0.2mm layer, 2 walls, 15% infill
Designer
19 min
1 plate

jet x1 , Nozzel 0.4 P1S 0.2mm layer, 2 walls, 15% infill
jet x1 , Nozzel 0.4 P1S 0.2mm layer, 2 walls, 15% infill
Designer
18 min
1 plate
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Boost
3
4
0
0
2
4
Released

Description

**Easy-to-Understand Instructions for the UFO Rescue Game:**

Hey Community,

I've come up with a cool little game for you! Here are the simple rules:

**Game Setup:**
- I printed all the pieces using my Bambu Lab P1S with standard settings. You can choose different filaments, and if you want, you can paint everything later.

4x Jets

4x Jets_Feet

1x Board

6x Booster

1x UFO

 

 

**The Game:**
1. Your Mission: An alien UFO is attacking our world, and you, as a skilled pilot, need to save it. But watch out, because the UFO fights back! Your goal is to put the UFO to the ground.

 

 

2. Basic Concept: Get your jet as close as possible to the UFO. At the start, stack 6 "Booster" on top of each other, with the UFO on the top. Position your jets in the middle of the outer area.

 

 

 

 

3. UFO Weapons: The UFO has a weapon system at the bottom, randomly targeting a player.

 

The targeted player starts the turn. They get to roll a regular dice(1-6). The goal is to reach the center, where the "Boost" is located. If they roll a number (e.g., 5), they move that many steps or les. Players can go straight, right, left, or backward (only one direction per roll). But be careful, the middle line, 3 units wide, is the UFO's attack zone. Either move forward or dodge.

Red: UFO Attackzone

Green : Safezone

 

 

4. UFO Movement: After it was the last player's turn and as a result it would now be the target player's turn. The target player roll again. This roll decides the UFO's position.
- Numbers 1-6:
- 1: Targets the NEXT player clockwise.
- 2: Targets the SECOND player clockwise.
- 3: Targets the THIRD player clockwise.
- 4-5: Stays locked on the current player.
- 6: Allows the current player to choose the target.

 

 

5. Losing Lives: If, for example, the second player is selected and is in the UFO's attack range, they lose one of their 5 lives . They are then placed back in the outer row and the middle (Outermost line in the middle of the UFO's attack zone).

6. After this, the first player clockwise continues by rolling the dice. If they manage to reach the top of the field in this turn, they've stolen a "Boost" from the UFO.

 

Once a player achieves this, the game resets (everyone starts again, and the player clockwise from the current target begins, continuing the game).

 

The player with the most Boost at the end wins. If the UFO attacks someone with a Boost, that player can give the Boost back to the UFO and is spared. The UFO rises again by the number of "Boost."

 

 

 

 

**Number of Players:**
- **1 Player:** Set up everything as usual, and after each turn, roll the dice again to determine the UFO's direction. The game continues until you defeat the UFO or run out of lives.

 


- **2-4 Players:** Players follow the rules as described.

I hope you can understand the concept. Because I'm not that good at English.I hope you enjoy printing and playing.

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