恶魔轮盘赌Buckshot Roulette(桌游版)

Copyright Claim

恶魔轮盘赌Buckshot Roulette(桌游版)

Boost
4
8
0

Print Profile(1)

All
P1S
P1P
X1
X1 Carbon
X1E
A1

0.2mm layer, 3 walls, 15% infill
0.2mm layer, 3 walls, 15% infill
Designer
3 h
3 plates

Boost
4
8
0
0
23
1
Released

Description

参考PC游戏名字:恶魔轮盘赌Buckshot Roulette

 

桌游玩法视频:https://www.bilibili.com/video/BV19F4m1T7Xs/?share_source=copy_web&vd_source=ac1a12b692b2b8332c78fe9dc8b7ef6d

 

【打印清单】:

1、底座:2个(测试版只做了6个道具栏,实际游玩需要8个,所以可以不打印,后期会更新);

2、心:12个(2名玩家每人6颗);

3、道具(每个打印6个):放大镜(查看下一颗子弹);剑(增加攻击力,成功攻击后对方消耗2点血);饮料(丢弃下一颗子弹);手铐(使用后让对方停止一次攻击,我方攻击两次);香烟(增加一点血);

4、弹药(每个打印5个):空弹、实弹。

 

【玩法】:一局谁血量为0就输了,每局中每一轮的弹药数量可自定义

1、每人几颗心由你自己决定;

2、每局是否可以抽取道具由玩家自己决定(最多一轮抽4个道具);

3、每轮子弹数量由玩家自己决定(不能都为空弹或都为实弹,相对平均会好玩些);

4、第一轮石头剪刀布赢的人先行动,第二轮换人先行动以此类推;

5、玩家每轮按子弹顺序抽取,并开牌前先决定攻击自己还是对方,如果空弹攻击自己则继续抽下一个子弹进行,如果空弹攻击对方则由对方进行抽下一个子弹,如果抽中实弹攻击无论是自己还是对方下一发都轮到对方抽,

 

Reference PC game name: Demon Roulette Buckshot Roulette

【Print List】:

Bases: 2 (The test version only has 6 slots, while the actual gameplay requires 8, so they can be printed later);

Hearts: 12 (6 for each of the 2 players);

Items (Print 6 of each): Magnifying glass (to view the next bullet); Sword (increases attack power, successful attack causes opponent to lose 2 health points); Drink (discards the next bullet); Handcuffs (stops opponent from attacking once, allowing our side to attack twice); Cigarette (increases health by 1 point);

Ammunition (Print 5 of each): Empty bullet, Live bullet.

【Gameplay】: The player with zero health loses the round. The number of bullets in each round can be customized.

The number of hearts for each player is determined by the players themselves;

Players can decide if items can be drawn in each round (maximum of 4 items per round);

The number of bullets in each round is decided by the players (cannot all be empty or live bullets, it is more fun if it is relatively balanced);

The winner of the first round of Rock, Paper, Scissors takes the first action, and then the turn alternates;

Players draw bullets in order each round and decide whether to attack themselves or the opponent before revealing. If an empty bullet attacks themselves, they continue to draw the next bullet; if it attacks the opponent, the opponent draws the next bullet. If they draw a live bullet to attack, the next turn is for the opponent, regardless of whether the attack is against themselves or the opponent.

Comment & Rating (0)

Please fill in your opinion
(0/5000)

No more