Ork Hot-Rod Marauder's Grunt-Rods For One Page Rule (OPR)
A small combat vehicle for the smaller goblin-like ork unit
This is a modular kit
This combat vehicle is inspired by classic Hot-Rods
Customizable
NOTE 1:
The name of the files and file folder structure should help figuring out what goes where
NOTE 2:
This kit is complex and not all parts can fit in every situation.
I recommend loading all the desired parts in a 3d program or STL slicer and positioning them together to verify that all fit before printing
PART LIST
4 Main body style in many variant (Sedan, Sedan Armored, Continental, Continental Armored, Coupe, Coupe Armored, Coupe Rocket Launcher, Coupe Rocket Launcher Armored, BoatTail, BoatTail Armored, BoatTail Rocket Launcher, BoatTail Rocket Launcher Armored
6 front axles for different wheel setups
(normal, normal narrow, T-Bucket, T-Bucket lower, T-Bucket narrow, T-Bucket lower and narrow, 8X8 setup axel (4 front wheels on swingarm), 8X8 setup axel t-bucket (4 front wheels on swingarm), 8X8 setup axel t-bucket lower (4 front wheels on swingarm)
body adapter for rear wheel or track mounting
(2 rear wheels axle, 4 rear wheels axle with swing arm, half-track mount, full track mount) all 4 in 5 variant to fit each body type
NOTE 3 :
the adapter for coupe/sedan/continental are for all variant of those bodies (armored or not) But due to an error in design, the boat tail bodies (armored and normal) have slihtly different shape and both need their own set of adapters
Many sets of Fender variant for each wheels or tracks setup
WHEELS all possible choices in 5 different tire tread pattern (slick, Crossply, NDT, Crawler, Mud) in 2 tire sizes ( small, Large) with each of 6 different rim ( 40S salad bowl, wire rim, Manta muscle car rim, super sport rim, steely rim, truck rim) PLUS each tire/size with a "PIN" rim to merge 2 wheels together and make "duallis"
NOTE 4 : if you make a car with no fender, you may have to fill the space on the axle with the correct spacer part
NOTE 5 : The MUD and CRAWLER tread patterns are uni-directionnal and need to be mirrored, else the car will look stupid
3 different Full lenght track (each in 6 variants with different rims option in the wheels)
2 different half-track tracks (each in 6 variants with different rims option in the wheels, 7 for one of them)
NOTE 6 :
Full lenght tracks have "bracings" parts or "front axles" if you will, that exist to link the front of the track to the front of the chassis so the structure of the car look stable and sound.
NOTE 7 :
The track mount has a pin to guide the track at the right place but there is only one so you can angle the body up or down and give the car a "Stance", you should glue the tracks with the car laying flat on a table so the tracks remain aligned together.
NOTE 8 :
NOTE 7 COUNT FOR ALL SETUP OTHER THEN NORMAL 4 WHEEL CARS
NOTE 9 : Fitting the car in a non-flat manner can block the installation of some fenders
- 3 Engine types (V8, Straight 6 and 18Cylinder double Radial)
V8 comes with 4 superchargers options, 13 Carb+Intake options, 9 Exhaust options
Straight 6 comes with 13 carb+intake options, 5 exhaust options and 6 optional covered spare tires (one per rim option) that can fit right of the engine bloc
18 Cylinders Radials come in 4 variant with the exhaust built in
There are even more exhaust options if you choose the option that ends elsewhere then on the side of the engine
decorative prop tools, jerry can, fuel tanks, front plow, body mounted spare tires, and winches
12 front grill options, with optional hood ornament (indie, 32, 34, 34 sloped, Hole Punch, Ram, A, tractor1-2-3, grinder and chainsaw)
6 style of front HeadLights each in 9 different mounting positions and extra decorative front chassis bits with/without decorative fuel tank or winches
a modular turret base with optional secondary side-weapon mount, a cannon, a flame thrower, a custom rail-gun and some Heavy Machine Gun options, a dedicated Cannon turret base, a dedicated flame thrower turret base and 3 turret topper hatchs (closed or open with one of 2 commandar Goblin
NOTE 10: the modular turrets are made with magnetisation in mind, with "pilot holes" built in that guides your drill to the center of mounting surfaces
NOTE 11: I encourage kitbashing, if a part dont fully fit with another, but you WANT it, remember you can try to cut/sand it until it fits
the bare base model for the commandar character was designed by "Schonhoff Art" from Fiverr
(@schonhoff on fiverr)
(I have his permission to sale the characters i have made from his base model)
LORE
For those wondering why my ork army isn't equipped with junk, here is the story i made for them:
The Hot-Rod Marrauders Orks are a faction that is strongly influenced by their unlikely interactions with humans, it all started long ago:
The Human planet of P-16-X A.1 was a remote human world used as a huge prison colony because it was so far and unpractical to get to. For the same reason, it was made self-sufficient with multiple cities and its own economy. After a series of unfortunate event, Humanity would lose that world:
First a major undetected glitch would erase multiple worlds from any records, since most have regular contacts with other planet, they would soon be rediscovered, not P-16-X A.1
After a massive rebellion, the prisoners overwhelmed the local forces and uploaded a virus to destroy orbital communications with the rest of human space.
In the middle of this rebellion, a group of Orks Marrauders dropped of hyper space and landed to invade and pillage, steamrolling the already overwhelmed local forces and killing the escapes convicts.
The civilians, having nothing to loose, plead for their life and safety. Lucky for them, the Governor in charge noticed the Orks and their leader Urok Nicrakka were infatuated with the cars of the locals. It so happens that the population had a very important car culture of Hot-Rods and custom vehicles. The Governor conviced the invadors that those would not do good war machines, they were too fragile (kicking a dent in a panel with a small kick), but the humans could make them some strong one just like them, but ready for war. Only not as slaves, being a slave make humans sad and scared, and you cant work well in a bad mood. To do such great machines they needed to be treated well, to be in good spirits! otherwise, humans cant focus, its like running in deep mud, even when you are given an order, you cannot run until you find solid ground.
Urok wanted shiny vehicles of war so much that he agreed to let the humans be safe and to live well, with the old local administration doing the boring work of dealing with salaries and such, so long as the war machines and weapons kept coming.
This is why these Hot-Rod Marrauders have such fancy and clean equipement instead of the usual junk
As a bonus, these Marauders constant contact with human culture influence them to pick up aspects of human life that make them even more distict from other Orks. ( like wearing uniforms, army medals and prayer scrolls)
As a final fun fact, the Ork misunderstood the word "civilian" not as "citizen" but like any word finishing in "-ans" that is the name of a population (like martian or european) and deduced that P-16-X A.1 is actually "Planet Seville", where "Sevillians" live. Seville as therefore been the planet's name ever since.