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Silent Sisterhood ranged squad (pre-supported)

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Creation quality: 5.0/5 (1 vote)
Evaluation of members on the printability, utility, level of detail, etc.

  • 6.9k views
  • 67 likes
  • 35 downloads
  • 4 collections
  • 1 comment

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3D design format
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  • RangedSoSZIP2.zip
    • Heads/LayeredMask/ClosedMask/SupportedSTL/1HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/2HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/3HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/4HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/5HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/BaldHeadCover.stl
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/BaldHeadCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadACover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadBCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadCCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadDCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadECover.obj
    • Heads/LayeredMask/FaceMask/SupportedSTL/1Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/2Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/3Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/4Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/5Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/BaldHead.stl
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/BaldHead.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadA.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadB.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadC.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadD.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadE.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/1HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/2HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/3HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/4HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/5HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/BaldHeadEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/BaldHeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadAEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadBEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadCEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadDEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadEEliteCover.obj
    • Heads/SkullMask/FaceMask/SupportedSTL/1HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/2HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/3HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/4HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/5HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/BaldHeadElite.stl
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/BaldHeadElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadAElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadBElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadCElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadDElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadEElite.obj
    • PoseA/ALycheeRanged.lys
    • PoseA/SupportedSTL/ABodyEliteFixed.stl
    • PoseA/SupportedSTL/ABodyFixed.stl
    • PoseA/SupportedSTL/ABoltgun.stl
    • PoseA/SupportedSTL/ABoltPistolLeft.stl
    • PoseA/SupportedSTL/ABoltPistolR.stl
    • PoseA/SupportedSTL/ACombiFlamer.stl
    • PoseA/SupportedSTL/ACombiGrenadeLauncher.stl
    • PoseA/SupportedSTL/ACombiMelta.stl
    • PoseA/SupportedSTL/ACombiPlasma.stl
    • PoseA/SupportedSTL/ACombiSnareGun.stl
    • PoseA/SupportedSTL/ACombiVolkite.stl
    • PoseA/SupportedSTL/AFlamer.stl
    • PoseA/SupportedSTL/AGrenadeLauncher.stl
    • PoseA/SupportedSTL/ANeedler.stl
    • PoseA/SupportedSTL/ANemesisBolter.stl
    • PoseA/SupportedSTL/ASnareGun.stl
    • PoseA/UnsupportedOBJ/ABody.obj
    • PoseA/UnsupportedOBJ/ABodyElite.obj
    • PoseA/UnsupportedOBJ/ABoltgun.obj
    • PoseA/UnsupportedOBJ/ABoltPistolLeft.obj
    • PoseA/UnsupportedOBJ/ABoltPistolRight.obj
    • PoseA/UnsupportedOBJ/ACombiFlamer.obj
    • PoseA/UnsupportedOBJ/ACombiGrenadelauncher.obj
    • PoseA/UnsupportedOBJ/ACombiMelta.obj
    • PoseA/UnsupportedOBJ/ACombiPlasma.obj
    • PoseA/UnsupportedOBJ/ACombiSnareGun.obj
    • PoseA/UnsupportedOBJ/ACombiVolkite.obj
    • PoseA/UnsupportedOBJ/AFlamer.obj
    • PoseA/UnsupportedOBJ/AGrenadeLauncher.obj
    • PoseA/UnsupportedOBJ/ANeedler.obj
    • PoseA/UnsupportedOBJ/ANemesisBoltgun.obj
    • PoseA/UnsupportedOBJ/ASnareGun.obj
    • PoseB/BLycheeRanged.lys
    • PoseB/SupportedSTL/BBodyEliteFixed.stl
    • PoseB/SupportedSTL/BBodyFixed.stl
    • PoseB/SupportedSTL/BBoltgun.stl
    • PoseB/SupportedSTL/BBoltPistolL.stl
    • PoseB/SupportedSTL/BBoltPistolR.stl
    • PoseB/SupportedSTL/BCombiFlamer.stl
    • PoseB/SupportedSTL/BCombiGrenadeLauncher.stl
    • PoseB/SupportedSTL/BCombiMelta.stl
    • PoseB/SupportedSTL/BCombiPlasma.stl
    • PoseB/SupportedSTL/BCombiSnareGun.stl
    • PoseB/SupportedSTL/BCombiVolkite.stl
    • PoseB/SupportedSTL/BFlamer.stl
    • PoseB/SupportedSTL/BGrenadeLauncher.stl
    • PoseB/SupportedSTL/BNeedler.stl
    • PoseB/SupportedSTL/BNemesisBoltgun.stl
    • PoseB/SupportedSTL/BSnareGun.stl
    • PoseB/UnsupportedOBJ/BBody.obj
    • PoseB/UnsupportedOBJ/BBodyElite.obj
    • PoseB/UnsupportedOBJ/BBoltgun.obj
    • PoseB/UnsupportedOBJ/BBoltPistolL.obj
    • PoseB/UnsupportedOBJ/BBoltPistolR.obj
    • PoseB/UnsupportedOBJ/BCombiFlamer.obj
    • PoseB/UnsupportedOBJ/BCombiGrenadeLauncher.obj
    • PoseB/UnsupportedOBJ/BCombiMelta.obj
    • PoseB/UnsupportedOBJ/BCombiPlasma.obj
    • PoseB/UnsupportedOBJ/BCombiSnareGun.obj
    • PoseB/UnsupportedOBJ/BCombiVolkite.obj
    • PoseB/UnsupportedOBJ/BFlamer.obj
    • PoseB/UnsupportedOBJ/BGrenadeLauncher.obj
    • PoseB/UnsupportedOBJ/BNeedler.obj
    • PoseB/UnsupportedOBJ/BNemesisBoltgun.obj
    • PoseB/UnsupportedOBJ/BSnareGun.obj
    • PoseC(Sergeant)/CLycheeRanged.lys
    • PoseC(Sergeant)/SupportedSTL/CBodyEliteFixed.stl
    • PoseC(Sergeant)/SupportedSTL/CBodyFixed.stl
    • PoseC(Sergeant)/SupportedSTL/CBoltgun.stl
    • PoseC(Sergeant)/SupportedSTL/CBoltPistolL.stl
    • PoseC(Sergeant)/SupportedSTL/CBoltPistolR.stl
    • PoseC(Sergeant)/SupportedSTL/CCombiFlamer.stl
    • PoseC(Sergeant)/SupportedSTL/CCombiGrenadeLauncher.stl
    • PoseC(Sergeant)/SupportedSTL/CCombiMelta.stl
    • PoseC(Sergeant)/SupportedSTL/CCombiPlasma.stl
    • PoseC(Sergeant)/SupportedSTL/CCombiSnareGun.stl
    • PoseC(Sergeant)/SupportedSTL/CCombiVolkite.stl
    • PoseC(Sergeant)/SupportedSTL/CFlamer.stl
    • PoseC(Sergeant)/SupportedSTL/CGrenadeLauncher.stl
    • PoseC(Sergeant)/SupportedSTL/CGrenadeLauncherOpen.stl
    • PoseC(Sergeant)/SupportedSTL/CNeedler.stl
    • PoseC(Sergeant)/SupportedSTL/CNemesisBolter.stl
    • PoseC(Sergeant)/SupportedSTL/CPointingHand.stl
    • PoseC(Sergeant)/SupportedSTL/CSnareGun.stl
    • PoseC(Sergeant)/UnsupportedOBJ/CBody.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CBodyElite.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CBoltgun.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CBoltPistolL.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CBoltPistolR.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CCombiFlamer.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CCombiGrenadeLauncher.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CCombiMelta.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CCombiPlasma.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CCombiSnareGun.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CCombiVolkite.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CFlamer.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CGrenadeLauncher.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CGrenadeLauncherOpen.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CNeedler.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CNemesisBolter.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CPointingArmL.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CSnareGun.obj
    • PoseD/DLycheeRanged.lys
    • PoseD/SupportedSTL/DAuguryScannerR.stl
    • PoseD/SupportedSTL/DBodyEliteFixed.stl
    • PoseD/SupportedSTL/DBodyFixed.stl
    • PoseD/SupportedSTL/DBoltgun.stl
    • PoseD/SupportedSTL/DBoltPistolL.stl
    • PoseD/SupportedSTL/DBoltPistolR.stl
    • PoseD/SupportedSTL/DCombiFlamer.stl
    • PoseD/SupportedSTL/DCombiGrenadeLauncher.stl
    • PoseD/SupportedSTL/DCombiMelta.stl
    • PoseD/SupportedSTL/DCombiPlasma.stl
    • PoseD/SupportedSTL/DCombiSnareGun.stl
    • PoseD/SupportedSTL/DCombiVolkite.stl
    • PoseD/SupportedSTL/DFlamer.stl
    • PoseD/SupportedSTL/DGrenadeLauncher.stl
    • PoseD/SupportedSTL/DHandGrenadeR.stl
    • PoseD/SupportedSTL/DNeedler.stl
    • PoseD/SupportedSTL/DNemesisBolter.stl
    • PoseD/SupportedSTL/DSnareGun.stl
    • PoseD/UnsupportedOBJ/DAuguryScannerR.obj
    • PoseD/UnsupportedOBJ/DBody.obj
    • PoseD/UnsupportedOBJ/DBodyElite.obj
    • PoseD/UnsupportedOBJ/DBoltgun.obj
    • PoseD/UnsupportedOBJ/DBoltPistolL.obj
    • PoseD/UnsupportedOBJ/DBoltPistolR.obj
    • PoseD/UnsupportedOBJ/DCombiFlamer.obj
    • PoseD/UnsupportedOBJ/DCombiGrenadeLauncher.obj
    • PoseD/UnsupportedOBJ/DCombiMelta.obj
    • PoseD/UnsupportedOBJ/DCombiPlasma.obj
    • PoseD/UnsupportedOBJ/DCombiSnareGun.obj
    • PoseD/UnsupportedOBJ/DCombiVolkite.obj
    • PoseD/UnsupportedOBJ/DFlamer.obj
    • PoseD/UnsupportedOBJ/DGrenadeLauncher.obj
    • PoseD/UnsupportedOBJ/DGrenadeR.obj
    • PoseD/UnsupportedOBJ/DNeedler.obj
    • PoseD/UnsupportedOBJ/DNemesisBolter.obj
    • PoseD/UnsupportedOBJ/DSnareGun.obj
    • PoseE/ERangedLychee.lys
    • PoseE/SupportedSTL/EBodyEliteFixed.stl
    • PoseE/SupportedSTL/EBodyFixed.stl
    • PoseE/SupportedSTL/EBoltgun.stl
    • PoseE/SupportedSTL/EBoltPistolL.stl
    • PoseE/SupportedSTL/EBoltPistolR.stl
    • PoseE/SupportedSTL/ECombiFlamer.stl
    • PoseE/SupportedSTL/ECombiGrenadeLauncher.stl
    • PoseE/SupportedSTL/ECombiMelta.stl
    • PoseE/SupportedSTL/ECombiPlasma.stl
    • PoseE/SupportedSTL/ECombiSnareGun.stl
    • PoseE/SupportedSTL/ECombiVolkite.stl
    • PoseE/SupportedSTL/EFlamer.stl
    • PoseE/SupportedSTL/EGrenadeLauncher.stl
    • PoseE/SupportedSTL/EGrenadeLauncherReloading.stl
    • PoseE/SupportedSTL/ENeedler.stl
    • PoseE/SupportedSTL/ENemesisBolter.stl
    • PoseE/SupportedSTL/ESnareGun.stl
    • PoseE/UnsupportedOBJ/EBody.obj
    • PoseE/UnsupportedOBJ/EBodyElite.obj
    • PoseE/UnsupportedOBJ/EBoltgun.obj
    • PoseE/UnsupportedOBJ/EBoltPistolL.obj
    • PoseE/UnsupportedOBJ/EBoltPistolR.obj
    • PoseE/UnsupportedOBJ/ECombiFlamer.obj
    • PoseE/UnsupportedOBJ/ECombiGrenadeLauncher.obj
    • PoseE/UnsupportedOBJ/ECombiMelta.obj
    • PoseE/UnsupportedOBJ/ECombiPlasma.obj
    • PoseE/UnsupportedOBJ/ECombiSnareGun.obj
    • PoseE/UnsupportedOBJ/ECombiVolkite.obj
    • PoseE/UnsupportedOBJ/EFlamer.obj
    • PoseE/UnsupportedOBJ/EGrenadeLauncher.obj
    • PoseE/UnsupportedOBJ/EGrenadeLauncherReloading.obj
    • PoseE/UnsupportedOBJ/ENeddler.obj
    • PoseE/UnsupportedOBJ/ENemesisBoltgun.obj
    • PoseE/UnsupportedOBJ/ESnareGun.obj

Learn more about the formats

Last update 2023-05-29 at 23:01
Publication date 2023-05-25 at 17:21
Design number 1237937

3D printer file info

3D model description

The fanatical sci-fi soulless non-speaking creepy witch-hunting space nuns have arrived! A playable faction in several games either standalone or by the side of their golden buddies, this interpretation of the Silent Sisterhood aims to deliver a more grounded design, drawing inspiration from medieval elements and resulting in a thicker-looking armour to justify that 3+ save.

Just as with the previously released melee squad, the ranged version of the infantry unit features 5 different poses, with an elite and standard version available, which are differentiated by a cape, a tabard and extra spikes. Each pose is compatible with every weapon listed below (13 loadout options):
- Boltgun
- Dual bolt pistols
- Nemesis bolter
- Flamer
- Needler
- Snare gun
- Grenade launcher (some with 2 modes)
- Combi-melta
- Combi-plasma
- Combi-flamer
- Combi-grenade launcher
- Combi-volkite charger
- Combi-snare gun

Additionally one of the poses can choose between a hand grenade or a scanner to represent more exotic loadout options and another one has a pointing hand version, ideal for squad leaders.

As far as heads go, there are 24 available options in total, mixing 5 different hairstyles (as well as bald options) and 2 mask designs with the forehead either covered or revealed. While all heads fit every pose since the pin in the neck is the same size, some may require trimming the hair so it doesn't collide with the pauldrons.

For each model print:
- 1 Body option (standard or elite).
- 1 Head option
- 1 Weapon option

In the case of bolt pistols, both the right (R) and left (L) options need to be printed. For pose C, in addition to the weapon either the pointing hand or left bolt pistol is needed. Pose D has a choice between the scanner, the hand grenade or the right bolt pistol.

Heads and weapons are available separately, as well as the melee version of the squad, though I recommend getting the infantry bundle, which includes everything with a discount: https://cults3d.com/en/3d-model/game/silent-sisterhood-basic-infantry-bundle-pre-supported

Update 2.0: The pre-supported STLs of the bodies have been fixed and improved and should now print much better.

3D printing settings

Both pre-supported .stl files and unsupported .obj files included for each piece.

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