Photorealistic, high-quality and accurate 3D model of 2023
FOR 3D PRINTING AND 3D PROJECT, BLENDER FILE, FBX, OBJ-MAYA-C4D-UNITY-UNREAL.
RED Mercedes-Benz EQS with high detailed interior.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity, 3DS MAX, MAYA, BLENDER FILE, CINEMA 4D and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit 'Render'!
Main features:
- Originally created with 3ds Max FOR ALL THE PROGRAMS.PLUGS.
- ONE MAX FBX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objeCTS:
- Doors, trunk and charging cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 28 textures, which vary in resolution from 33x796px to 4000x4000px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2017 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 1726494 faces and 1726494 vertices
TurboSmooth iteration 1: 1,888,230 faces and 1726494 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdiv: 473,055 faces and 515,384 vertices
Subdiv iteration 1: 1,888,230 faces and 1,975,430 vertices
Subdiv iteration 2: 7,552,920 faces and 7,725,872 vertices
FBX and OBJ formats (3 files included for each format):
low: 473,055 faces and 515,384 vertices
medium: 88,230 faces and 75,430 vertices
high: 1726494 faces and 1726494 vertices
3DS format (3 files included):
low: 42,120 faces and 74,098 vertices
medium: 3,776,460 faces and 1726494 vertices
high: 15,105,840 faces and 1726494 vertices