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Silent Sisterhood Strike Force (Pre-supported)

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Creation quality: 5.0/5 (1 vote)
Evaluation of members on the printability, utility, level of detail, etc.

  • 4.9k views
  • 65 likes
  • 45 downloads
  • 5 collections
  • 2 comments
  • 1 make

License
3D design format
ZIP Folder details Close
  • CaemphePatternAcquisitorZIP.zip
    • SupportedSTLs/AssaultRampBottom.stl
    • SupportedSTLs/AssaultRampSideL.stl
    • SupportedSTLs/AssaultRampSideR.stl
    • SupportedSTLs/AssaultRampTop.stl
    • SupportedSTLs/AssaultRampTopMagnets.stl
    • SupportedSTLs/BaseFlyingStand.stl
    • SupportedSTLs/CannonArrayL.stl
    • SupportedSTLs/CannonArrayR.stl
    • SupportedSTLs/CannonMeltaL.stl
    • SupportedSTLs/CannonMeltaR.stl
    • SupportedSTLs/Cell.stl
    • SupportedSTLs/CellClamp.stl
    • SupportedSTLs/CellDoor.stl
    • SupportedSTLs/Chain1L.stl
    • SupportedSTLs/Chain1R.stl
    • SupportedSTLs/Chain2L.stl
    • SupportedSTLs/Chain2R.stl
    • SupportedSTLs/ChainBackL.stl
    • SupportedSTLs/ChainBackR.stl
    • SupportedSTLs/ChainHook.stl
    • SupportedSTLs/CockpitLid.stl
    • SupportedSTLs/EngineFrontL.stl
    • SupportedSTLs/EngineFrontR.stl
    • SupportedSTLs/EngineL.stl
    • SupportedSTLs/EngineR.stl
    • SupportedSTLs/LycheeScenes/CaempheCore.lys
    • SupportedSTLs/LycheeScenes/CaempheEngines.lys
    • SupportedSTLs/LycheeScenes/CaempheExtras.lys
    • SupportedSTLs/MagnetFiller3x2mm.stl
    • SupportedSTLs/MagnetFiller5x2mm.stl
    • SupportedSTLs/MainBody.stl
    • SupportedSTLs/MissileLauncherL.stl
    • SupportedSTLs/MissileLauncherR.stl
    • SupportedSTLs/TopVentL.stl
    • SupportedSTLs/TopVentR.stl
    • UnsupportedOBJs/BaseFlyingStand.obj
    • UnsupportedOBJs/CannonArray.obj
    • UnsupportedOBJs/CannonMelta.obj
    • UnsupportedOBJs/CellClamps.obj
    • UnsupportedOBJs/CellDoors.obj
    • UnsupportedOBJs/Cells.obj
    • UnsupportedOBJs/ChainsBack.obj
    • UnsupportedOBJs/ChainsCells.obj
    • UnsupportedOBJs/ChainsCellsEmpty.obj
    • UnsupportedOBJs/CockpitLid.obj
    • UnsupportedOBJs/Engines.obj
    • UnsupportedOBJs/EnginesFront.obj
    • UnsupportedOBJs/LowerRamp.obj
    • UnsupportedOBJs/MagnetFiller3x2mm.obj
    • UnsupportedOBJs/MagnetFiller5x2mm.obj
    • UnsupportedOBJs/MainBody.obj
    • UnsupportedOBJs/MissileLaunchers.obj
    • UnsupportedOBJs/SideRamp.obj
    • UnsupportedOBJs/TopRamp.obj
    • UnsupportedOBJs/TopRampMagnets.obj
    • UnsupportedOBJs/TopVents.obj
  • CinisPatternWeapons.zip
    • SupportedSTL/Melee/Greataxe.stl
    • SupportedSTL/Melee/Greatsword.stl
    • SupportedSTL/Melee/Morningstar.stl
    • SupportedSTL/WithGrip/BoltgunGrip.stl
    • SupportedSTL/WithGrip/BoltPistolGrip.stl
    • SupportedSTL/WithGrip/CombiFlamerGrip.stl
    • SupportedSTL/WithGrip/CombiGrenadeLauncherGrip.stl
    • SupportedSTL/WithGrip/CombiMeltaGrip.stl
    • SupportedSTL/WithGrip/CombiPlasmaGrip.stl
    • SupportedSTL/WithGrip/CombiSnareGunGrip.stl
    • SupportedSTL/WithGrip/CombiVolkiteGrip.stl
    • SupportedSTL/WithGrip/FlamerGrip.stl
    • SupportedSTL/WithGrip/GrenadeLauncherGrip.stl
    • SupportedSTL/WithGrip/GrenadeLauncherOpenGrip.stl
    • SupportedSTL/WithGrip/NeedlerGrip.stl
    • SupportedSTL/WithGrip/NemesisBolterGrip.stl
    • SupportedSTL/WithGrip/SnareGunGrip.stl
    • SupportedSTL/WithoutGrip/Boltgun.stl
    • SupportedSTL/WithoutGrip/BoltPistol.stl
    • SupportedSTL/WithoutGrip/CombiFlamer.stl
    • SupportedSTL/WithoutGrip/CombiGrenadeLauncher.stl
    • SupportedSTL/WithoutGrip/CombiMelta.stl
    • SupportedSTL/WithoutGrip/CombiPlasma.stl
    • SupportedSTL/WithoutGrip/CombiSnareGun.stl
    • SupportedSTL/WithoutGrip/CombiVolkite.stl
    • SupportedSTL/WithoutGrip/Flamer.stl
    • SupportedSTL/WithoutGrip/GrenadeLauncher.stl
    • SupportedSTL/WithoutGrip/GrenadeLauncherOpen.stl
    • SupportedSTL/WithoutGrip/Needler.stl
    • SupportedSTL/WithoutGrip/NemesisBolter.stl
    • SupportedSTL/WithoutGrip/SnareGun.stl
    • UnsupportedOBJ/Melee/Greataxe.obj
    • UnsupportedOBJ/Melee/Greatsword.obj
    • UnsupportedOBJ/Melee/Morningstar.obj
    • UnsupportedOBJ/WithGrip/BoltgunGrip.obj
    • UnsupportedOBJ/WithGrip/BoltPistolGrip.obj
    • UnsupportedOBJ/WithGrip/CombiFlamerGrip.obj
    • UnsupportedOBJ/WithGrip/CombiGrenadeLauncherGrip.obj
    • UnsupportedOBJ/WithGrip/CombiMeltaGrip.obj
    • UnsupportedOBJ/WithGrip/CombiPlasmaGrip.obj
    • UnsupportedOBJ/WithGrip/CombiSnareGunGrip.obj
    • UnsupportedOBJ/WithGrip/CombiVolkiteGrip.obj
    • UnsupportedOBJ/WithGrip/FlamerGrip.obj
    • UnsupportedOBJ/WithGrip/GrenadeLauncherGrip.obj
    • UnsupportedOBJ/WithGrip/GrenadeLauncherOpenGrip.obj
    • UnsupportedOBJ/WithGrip/NeedlerGrip.obj
    • UnsupportedOBJ/WithGrip/NemesisBolterGrip.obj
    • UnsupportedOBJ/WithGrip/SnareGunGrip.obj
    • UnsupportedOBJ/WithoutGrip/Boltgun.obj
    • UnsupportedOBJ/WithoutGrip/BoltPistol.obj
    • UnsupportedOBJ/WithoutGrip/CombiFlamer.obj
    • UnsupportedOBJ/WithoutGrip/CombiGrenadeLauncher.obj
    • UnsupportedOBJ/WithoutGrip/CombiMelta.obj
    • UnsupportedOBJ/WithoutGrip/CombiPlasma.obj
    • UnsupportedOBJ/WithoutGrip/CombiSnareGun.obj
    • UnsupportedOBJ/WithoutGrip/CombiVolkite.obj
    • UnsupportedOBJ/WithoutGrip/Flamer.obj
    • UnsupportedOBJ/WithoutGrip/GrenadeLauncher.obj
    • UnsupportedOBJ/WithoutGrip/GrenadeLauncherOpen.obj
    • UnsupportedOBJ/WithoutGrip/Needler.obj
    • UnsupportedOBJ/WithoutGrip/NemesisBolter.obj
    • UnsupportedOBJ/WithoutGrip/SnareGun.obj
    • WeaponsLychee.lys
  • InfantryBase.zip
    • Malal_32mmBase.stl
    • Malal_32mmBaseSupported.stl
  • MeleeSoSZIP2.zip
    • Heads/LayeredMask/ClosedMask/SupportedSTL/1HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/2HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/3HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/4HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/5HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/BaldHeadCover.stl
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/BaldHeadCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadACover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadBCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadCCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadDCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadECover.obj
    • Heads/LayeredMask/FaceMask/SupportedSTL/1Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/2Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/3Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/4Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/5Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/BaldHead.stl
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/BaldHead.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadA.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadB.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadC.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadD.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadE.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/1HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/2HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/3HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/4HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/5HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/BaldHeadEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/BaldHeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadAEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadBEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadCEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadDEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadEEliteCover.obj
    • Heads/SkullMask/FaceMask/SupportedSTL/1HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/2HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/3HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/4HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/5HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/BaldHeadElite.stl
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/BaldHeadElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadAElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadBElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadCElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadDElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadEElite.obj
    • PoseA/LycheeA.lys
    • PoseA/SupportedSTL/AAxe.stl
    • PoseA/SupportedSTL/AAxeHandFlamer.stl
    • PoseA/SupportedSTL/AAxeNeedlePistol.stl
    • PoseA/SupportedSTL/ABodyEliteFixed.stl
    • PoseA/SupportedSTL/ABodyFixed.stl
    • PoseA/SupportedSTL/ASword.stl
    • PoseA/SupportedSTL/ASwordHandFlamer.stl
    • PoseA/SupportedSTL/ASwordNeedlePistol.stl
    • PoseA/UnsupportedOBJ/AAxe.obj
    • PoseA/UnsupportedOBJ/AAxeHandFlamer.obj
    • PoseA/UnsupportedOBJ/AAxeNeedlePistol.obj
    • PoseA/UnsupportedOBJ/ABody.obj
    • PoseA/UnsupportedOBJ/ABodyElite.obj
    • PoseA/UnsupportedOBJ/ASword.obj
    • PoseA/UnsupportedOBJ/ASwordHandFlamer.obj
    • PoseA/UnsupportedOBJ/ASwordNeedlePistol.obj
    • PoseB/BLychee.lys
    • PoseB/SupportedSTL/BBodyEliteFixed.stl
    • PoseB/SupportedSTL/BBodyFixed.stl
    • PoseB/SupportedSTL/BMorningstar.stl
    • PoseB/SupportedSTL/BMorningstarHandFlamer.stl
    • PoseB/SupportedSTL/BMorningstarNeedlePistol.stl
    • PoseB/SupportedSTL/BSword.stl
    • PoseB/SupportedSTL/BSwordHandFlamer.stl
    • PoseB/SupportedSTL/BSwordNeedlePistol.stl
    • PoseB/UnsupportedOBJ/BBody.obj
    • PoseB/UnsupportedOBJ/BBodyElite.obj
    • PoseB/UnsupportedOBJ/BMorningstar.obj
    • PoseB/UnsupportedOBJ/BMorningstarHandFlamer.obj
    • PoseB/UnsupportedOBJ/BMorningstarNeedlePistol.obj
    • PoseB/UnsupportedOBJ/BSword.obj
    • PoseB/UnsupportedOBJ/BSwordHandFlamer.obj
    • PoseB/UnsupportedOBJ/BSwordNeedlePistol.obj
    • PoseC(Sergeant)/CLychee.lys
    • PoseC(Sergeant)/SupportedSTL/CAxe.stl
    • PoseC(Sergeant)/SupportedSTL/CBodyEliteFixed.stl
    • PoseC(Sergeant)/SupportedSTL/CBodyFixed.stl
    • PoseC(Sergeant)/SupportedSTL/CMorningstar.stl
    • PoseC(Sergeant)/SupportedSTL/CPointingHand.stl
    • PoseC(Sergeant)/SupportedSTL/CPointingHandHandFlamer.stl
    • PoseC(Sergeant)/SupportedSTL/CPointingHandNeedlePistol.stl
    • PoseC(Sergeant)/SupportedSTL/CSwordGround.stl
    • PoseC(Sergeant)/SupportedSTL/CSwordShoulder.stl
    • PoseC(Sergeant)/UnsupportedOBJ/CAxe.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CBody.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CBodyElite.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CMorningstar.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CPointingArm.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CPointingArmHandFlamer.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CPointingArmNeedlePistol.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CSwordGround.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CSwordShoulder.obj
    • PoseD/DLychee.lys
    • PoseD/SupportedSTL/DAxe.stl
    • PoseD/SupportedSTL/DBodyEliteFixed.stl
    • PoseD/SupportedSTL/DBodyFixed.stl
    • PoseD/SupportedSTL/DEmptyHand.stl
    • PoseD/SupportedSTL/DEmptyhandHandFlamer.stl
    • PoseD/SupportedSTL/DEmptyHandNeedlePistol.stl
    • PoseD/SupportedSTL/DSword.stl
    • PoseD/UnsupportedOBJ/DAxe.obj
    • PoseD/UnsupportedOBJ/DBody.obj
    • PoseD/UnsupportedOBJ/DBodyElite.obj
    • PoseD/UnsupportedOBJ/DEmptyHand.obj
    • PoseD/UnsupportedOBJ/DEmptyHandHandFlamer.obj
    • PoseD/UnsupportedOBJ/DEmptyHandNeedlePistol.obj
    • PoseD/UnsupportedOBJ/DSword.obj
    • PoseE/ELychee.lys
    • PoseE/SupportedSTL/EBodyEliteFixed.stl
    • PoseE/SupportedSTL/EBodyFixed.stl
    • PoseE/SupportedSTL/EMorningstar.stl
    • PoseE/SupportedSTL/EMorningstarHandFlamer.stl
    • PoseE/SupportedSTL/EMorningstarNeedlePistol.stl
    • PoseE/SupportedSTL/ESword.stl
    • PoseE/SupportedSTL/ESwordHandFlamer.stl
    • PoseE/SupportedSTL/ESwordNeedlePistol.stl
    • PoseE/UnsupportedOBJ/EBody.obj
    • PoseE/UnsupportedOBJ/EBodyElite.obj
    • PoseE/UnsupportedOBJ/EMorningstar.obj
    • PoseE/UnsupportedOBJ/EMorningstarHandFlamer.obj
    • PoseE/UnsupportedOBJ/EMorningstarNeedlePistol.obj
    • PoseE/UnsupportedOBJ/ESword.obj
    • PoseE/UnsupportedOBJ/ESwordHandFlamer.obj
    • PoseE/UnsupportedOBJ/ESwordNeedlePistol.obj
  • RangedSoSZIP2.zip
    • Heads/LayeredMask/ClosedMask/SupportedSTL/1HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/2HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/3HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/4HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/5HeadCover.stl
    • Heads/LayeredMask/ClosedMask/SupportedSTL/BaldHeadCover.stl
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/BaldHeadCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadACover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadBCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadCCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadDCover.obj
    • Heads/LayeredMask/ClosedMask/UnsupportedOBJ/HeadECover.obj
    • Heads/LayeredMask/FaceMask/SupportedSTL/1Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/2Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/3Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/4Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/5Head.stl
    • Heads/LayeredMask/FaceMask/SupportedSTL/BaldHead.stl
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/BaldHead.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadA.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadB.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadC.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadD.obj
    • Heads/LayeredMask/FaceMask/UnsupportedOBJ/HeadE.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/1HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/2HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/3HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/4HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/5HeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/BaldHeadEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/BaldHeadEliteCover.stl
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadAEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadBEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadCEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadDEliteCover.obj
    • Heads/SkullMask/ClosedMask/SupportedSTL/HeadEEliteCover.obj
    • Heads/SkullMask/FaceMask/SupportedSTL/1HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/2HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/3HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/4HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/5HeadElite.stl
    • Heads/SkullMask/FaceMask/SupportedSTL/BaldHeadElite.stl
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/BaldHeadElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadAElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadBElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadCElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadDElite.obj
    • Heads/SkullMask/FaceMask/UnsupportedOBJ/HeadEElite.obj
    • PoseA/ALycheeRanged.lys
    • PoseA/SupportedSTL/ABodyEliteFixed.stl
    • PoseA/SupportedSTL/ABodyFixed.stl
    • PoseA/SupportedSTL/ABoltgun.stl
    • PoseA/SupportedSTL/ABoltPistolLeft.stl
    • PoseA/SupportedSTL/ABoltPistolR.stl
    • PoseA/SupportedSTL/ACombiFlamer.stl
    • PoseA/SupportedSTL/ACombiGrenadeLauncher.stl
    • PoseA/SupportedSTL/ACombiMelta.stl
    • PoseA/SupportedSTL/ACombiPlasma.stl
    • PoseA/SupportedSTL/ACombiSnareGun.stl
    • PoseA/SupportedSTL/ACombiVolkite.stl
    • PoseA/SupportedSTL/AFlamer.stl
    • PoseA/SupportedSTL/AGrenadeLauncher.stl
    • PoseA/SupportedSTL/ANeedler.stl
    • PoseA/SupportedSTL/ANemesisBolter.stl
    • PoseA/SupportedSTL/ASnareGun.stl
    • PoseA/UnsupportedOBJ/ABody.obj
    • PoseA/UnsupportedOBJ/ABodyElite.obj
    • PoseA/UnsupportedOBJ/ABoltgun.obj
    • PoseA/UnsupportedOBJ/ABoltPistolLeft.obj
    • PoseA/UnsupportedOBJ/ABoltPistolRight.obj
    • PoseA/UnsupportedOBJ/ACombiFlamer.obj
    • PoseA/UnsupportedOBJ/ACombiGrenadelauncher.obj
    • PoseA/UnsupportedOBJ/ACombiMelta.obj
    • PoseA/UnsupportedOBJ/ACombiPlasma.obj
    • PoseA/UnsupportedOBJ/ACombiSnareGun.obj
    • PoseA/UnsupportedOBJ/ACombiVolkite.obj
    • PoseA/UnsupportedOBJ/AFlamer.obj
    • PoseA/UnsupportedOBJ/AGrenadeLauncher.obj
    • PoseA/UnsupportedOBJ/ANeedler.obj
    • PoseA/UnsupportedOBJ/ANemesisBoltgun.obj
    • PoseA/UnsupportedOBJ/ASnareGun.obj
    • PoseB/BLycheeRanged.lys
    • PoseB/SupportedSTL/BBodyEliteFixed.stl
    • PoseB/SupportedSTL/BBodyFixed.stl
    • PoseB/SupportedSTL/BBoltgun.stl
    • PoseB/SupportedSTL/BBoltPistolL.stl
    • PoseB/SupportedSTL/BBoltPistolR.stl
    • PoseB/SupportedSTL/BCombiFlamer.stl
    • PoseB/SupportedSTL/BCombiGrenadeLauncher.stl
    • PoseB/SupportedSTL/BCombiMelta.stl
    • PoseB/SupportedSTL/BCombiPlasma.stl
    • PoseB/SupportedSTL/BCombiSnareGun.stl
    • PoseB/SupportedSTL/BCombiVolkite.stl
    • PoseB/SupportedSTL/BFlamer.stl
    • PoseB/SupportedSTL/BGrenadeLauncher.stl
    • PoseB/SupportedSTL/BNeedler.stl
    • PoseB/SupportedSTL/BNemesisBoltgun.stl
    • PoseB/SupportedSTL/BSnareGun.stl
    • PoseB/UnsupportedOBJ/BBody.obj
    • PoseB/UnsupportedOBJ/BBodyElite.obj
    • PoseB/UnsupportedOBJ/BBoltgun.obj
    • PoseB/UnsupportedOBJ/BBoltPistolL.obj
    • PoseB/UnsupportedOBJ/BBoltPistolR.obj
    • PoseB/UnsupportedOBJ/BCombiFlamer.obj
    • PoseB/UnsupportedOBJ/BCombiGrenadeLauncher.obj
    • PoseB/UnsupportedOBJ/BCombiMelta.obj
    • PoseB/UnsupportedOBJ/BCombiPlasma.obj
    • PoseB/UnsupportedOBJ/BCombiSnareGun.obj
    • PoseB/UnsupportedOBJ/BCombiVolkite.obj
    • PoseB/UnsupportedOBJ/BFlamer.obj
    • PoseB/UnsupportedOBJ/BGrenadeLauncher.obj
    • PoseB/UnsupportedOBJ/BNeedler.obj
    • PoseB/UnsupportedOBJ/BNemesisBoltgun.obj
    • PoseB/UnsupportedOBJ/BSnareGun.obj
    • PoseC(Sergeant)/CLycheeRanged.lys
    • PoseC(Sergeant)/SupportedSTL/CBodyEliteFixed.stl
    • PoseC(Sergeant)/SupportedSTL/CBodyFixed.stl
    • PoseC(Sergeant)/SupportedSTL/CBoltgun.stl
    • PoseC(Sergeant)/SupportedSTL/CBoltPistolL.stl
    • PoseC(Sergeant)/SupportedSTL/CBoltPistolR.stl
    • PoseC(Sergeant)/SupportedSTL/CCombiFlamer.stl
    • PoseC(Sergeant)/SupportedSTL/CCombiGrenadeLauncher.stl
    • PoseC(Sergeant)/SupportedSTL/CCombiMelta.stl
    • PoseC(Sergeant)/SupportedSTL/CCombiPlasma.stl
    • PoseC(Sergeant)/SupportedSTL/CCombiSnareGun.stl
    • PoseC(Sergeant)/SupportedSTL/CCombiVolkite.stl
    • PoseC(Sergeant)/SupportedSTL/CFlamer.stl
    • PoseC(Sergeant)/SupportedSTL/CGrenadeLauncher.stl
    • PoseC(Sergeant)/SupportedSTL/CGrenadeLauncherOpen.stl
    • PoseC(Sergeant)/SupportedSTL/CNeedler.stl
    • PoseC(Sergeant)/SupportedSTL/CNemesisBolter.stl
    • PoseC(Sergeant)/SupportedSTL/CPointingHand.stl
    • PoseC(Sergeant)/SupportedSTL/CSnareGun.stl
    • PoseC(Sergeant)/UnsupportedOBJ/CBody.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CBodyElite.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CBoltgun.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CBoltPistolL.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CBoltPistolR.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CCombiFlamer.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CCombiGrenadeLauncher.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CCombiMelta.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CCombiPlasma.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CCombiSnareGun.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CCombiVolkite.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CFlamer.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CGrenadeLauncher.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CGrenadeLauncherOpen.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CNeedler.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CNemesisBolter.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CPointingArmL.obj
    • PoseC(Sergeant)/UnsupportedOBJ/CSnareGun.obj
    • PoseD/DLycheeRanged.lys
    • PoseD/SupportedSTL/DAuguryScannerR.stl
    • PoseD/SupportedSTL/DBodyEliteFixed.stl
    • PoseD/SupportedSTL/DBodyFixed.stl
    • PoseD/SupportedSTL/DBoltgun.stl
    • PoseD/SupportedSTL/DBoltPistolL.stl
    • PoseD/SupportedSTL/DBoltPistolR.stl
    • PoseD/SupportedSTL/DCombiFlamer.stl
    • PoseD/SupportedSTL/DCombiGrenadeLauncher.stl
    • PoseD/SupportedSTL/DCombiMelta.stl
    • PoseD/SupportedSTL/DCombiPlasma.stl
    • PoseD/SupportedSTL/DCombiSnareGun.stl
    • PoseD/SupportedSTL/DCombiVolkite.stl
    • PoseD/SupportedSTL/DFlamer.stl
    • PoseD/SupportedSTL/DGrenadeLauncher.stl
    • PoseD/SupportedSTL/DHandGrenadeR.stl
    • PoseD/SupportedSTL/DNeedler.stl
    • PoseD/SupportedSTL/DNemesisBolter.stl
    • PoseD/SupportedSTL/DSnareGun.stl
    • PoseD/UnsupportedOBJ/DAuguryScannerR.obj
    • PoseD/UnsupportedOBJ/DBody.obj
    • PoseD/UnsupportedOBJ/DBodyElite.obj
    • PoseD/UnsupportedOBJ/DBoltgun.obj
    • PoseD/UnsupportedOBJ/DBoltPistolL.obj
    • PoseD/UnsupportedOBJ/DBoltPistolR.obj
    • PoseD/UnsupportedOBJ/DCombiFlamer.obj
    • PoseD/UnsupportedOBJ/DCombiGrenadeLauncher.obj
    • PoseD/UnsupportedOBJ/DCombiMelta.obj
    • PoseD/UnsupportedOBJ/DCombiPlasma.obj
    • PoseD/UnsupportedOBJ/DCombiSnareGun.obj
    • PoseD/UnsupportedOBJ/DCombiVolkite.obj
    • PoseD/UnsupportedOBJ/DFlamer.obj
    • PoseD/UnsupportedOBJ/DGrenadeLauncher.obj
    • PoseD/UnsupportedOBJ/DGrenadeR.obj
    • PoseD/UnsupportedOBJ/DNeedler.obj
    • PoseD/UnsupportedOBJ/DNemesisBolter.obj
    • PoseD/UnsupportedOBJ/DSnareGun.obj
    • PoseE/ERangedLychee.lys
    • PoseE/SupportedSTL/EBodyEliteFixed.stl
    • PoseE/SupportedSTL/EBodyFixed.stl
    • PoseE/SupportedSTL/EBoltgun.stl
    • PoseE/SupportedSTL/EBoltPistolL.stl
    • PoseE/SupportedSTL/EBoltPistolR.stl
    • PoseE/SupportedSTL/ECombiFlamer.stl
    • PoseE/SupportedSTL/ECombiGrenadeLauncher.stl
    • PoseE/SupportedSTL/ECombiMelta.stl
    • PoseE/SupportedSTL/ECombiPlasma.stl
    • PoseE/SupportedSTL/ECombiSnareGun.stl
    • PoseE/SupportedSTL/ECombiVolkite.stl
    • PoseE/SupportedSTL/EFlamer.stl
    • PoseE/SupportedSTL/EGrenadeLauncher.stl
    • PoseE/SupportedSTL/EGrenadeLauncherReloading.stl
    • PoseE/SupportedSTL/ENeedler.stl
    • PoseE/SupportedSTL/ENemesisBolter.stl
    • PoseE/SupportedSTL/ESnareGun.stl
    • PoseE/UnsupportedOBJ/EBody.obj
    • PoseE/UnsupportedOBJ/EBodyElite.obj
    • PoseE/UnsupportedOBJ/EBoltgun.obj
    • PoseE/UnsupportedOBJ/EBoltPistolL.obj
    • PoseE/UnsupportedOBJ/EBoltPistolR.obj
    • PoseE/UnsupportedOBJ/ECombiFlamer.obj
    • PoseE/UnsupportedOBJ/ECombiGrenadeLauncher.obj
    • PoseE/UnsupportedOBJ/ECombiMelta.obj
    • PoseE/UnsupportedOBJ/ECombiPlasma.obj
    • PoseE/UnsupportedOBJ/ECombiSnareGun.obj
    • PoseE/UnsupportedOBJ/ECombiVolkite.obj
    • PoseE/UnsupportedOBJ/EFlamer.obj
    • PoseE/UnsupportedOBJ/EGrenadeLauncher.obj
    • PoseE/UnsupportedOBJ/EGrenadeLauncherReloading.obj
    • PoseE/UnsupportedOBJ/ENeddler.obj
    • PoseE/UnsupportedOBJ/ENemesisBoltgun.obj
    • PoseE/UnsupportedOBJ/ESnareGun.obj
  • SilentSisterhoodAlternateHeadsZIP.zip
    • LayeredMask/ClosedMask/SupportedSTL/1HeadNeckCover.stl
    • LayeredMask/ClosedMask/SupportedSTL/2HeadNeckCover.stl
    • LayeredMask/ClosedMask/SupportedSTL/3HeadNeckCover.stl
    • LayeredMask/ClosedMask/SupportedSTL/4HeadNeckCover.stl
    • LayeredMask/ClosedMask/SupportedSTL/5HeadNeckCover.stl
    • LayeredMask/ClosedMask/SupportedSTL/BaldHeadNeckCover.stl
    • LayeredMask/ClosedMask/UnsupportedOBJ/BaldHeadNeckCover.obj
    • LayeredMask/ClosedMask/UnsupportedOBJ/HeadANeckCover.obj
    • LayeredMask/ClosedMask/UnsupportedOBJ/HeadBNeckCover.obj
    • LayeredMask/ClosedMask/UnsupportedOBJ/HeadCNeckCover.obj
    • LayeredMask/ClosedMask/UnsupportedOBJ/HeadDNeckCover.obj
    • LayeredMask/ClosedMask/UnsupportedOBJ/HeadENeckCover.obj
    • LayeredMask/FaceMask/SupportedSTL/1HeadNeck.stl
    • LayeredMask/FaceMask/SupportedSTL/2HeadNeck.stl
    • LayeredMask/FaceMask/SupportedSTL/3HeadNeck.stl
    • LayeredMask/FaceMask/SupportedSTL/4HeadNeck.stl
    • LayeredMask/FaceMask/SupportedSTL/5HeadNeck.stl
    • LayeredMask/FaceMask/SupportedSTL/BaldHeadNeck.stl
    • LayeredMask/FaceMask/UnsupportedOBJ/BaldHeadNeck.obj
    • LayeredMask/FaceMask/UnsupportedOBJ/HeadANeck.obj
    • LayeredMask/FaceMask/UnsupportedOBJ/HeadBNeck.obj
    • LayeredMask/FaceMask/UnsupportedOBJ/HeadCNeck.obj
    • LayeredMask/FaceMask/UnsupportedOBJ/HeadDNeck.obj
    • LayeredMask/FaceMask/UnsupportedOBJ/HeadENeck.obj
    • SkullMask/ClosedMask/SupportedSTL/1HeadEliteNeckCover.stl
    • SkullMask/ClosedMask/SupportedSTL/2HeadEliteNeckCover.stl
    • SkullMask/ClosedMask/SupportedSTL/3HeadEliteNeckCover.stl
    • SkullMask/ClosedMask/SupportedSTL/4HeadEliteNeckCover.stl
    • SkullMask/ClosedMask/SupportedSTL/5HeadEliteNeckCover.stl
    • SkullMask/ClosedMask/SupportedSTL/BaldHeadEliteNeckCover.stl
    • SkullMask/ClosedMask/UnsupportedOBJ/BaldHeadEliteNeckCover.obj
    • SkullMask/ClosedMask/UnsupportedOBJ/HeadAEliteNeckCover.obj
    • SkullMask/ClosedMask/UnsupportedOBJ/HeadBEliteNeckCover.obj
    • SkullMask/ClosedMask/UnsupportedOBJ/HeadCEliteNeckCover.obj
    • SkullMask/ClosedMask/UnsupportedOBJ/HeadDEliteNeckCover.obj
    • SkullMask/ClosedMask/UnsupportedOBJ/HeadEEliteNeckCover.obj
    • SkullMask/FaceMask/SupportedSTL/1HeadEliteNeck.stl
    • SkullMask/FaceMask/SupportedSTL/2HeadEliteNeck.stl
    • SkullMask/FaceMask/SupportedSTL/3HeadEliteNeck.stl
    • SkullMask/FaceMask/SupportedSTL/4HeadEliteNeck.stl
    • SkullMask/FaceMask/SupportedSTL/5HeadEliteNeck.stl
    • SkullMask/FaceMask/SupportedSTL/BaldHeadEliteNeck.stl
    • SkullMask/FaceMask/UnsupportedOBJ/BaldHeadEliteNeck.obj
    • SkullMask/FaceMask/UnsupportedOBJ/HeadAEliteNeck.obj
    • SkullMask/FaceMask/UnsupportedOBJ/HeadBEliteNeck.obj
    • SkullMask/FaceMask/UnsupportedOBJ/HeadCEliteNeck.obj
    • SkullMask/FaceMask/UnsupportedOBJ/HeadDEliteNeck.obj
    • SkullMask/FaceMask/UnsupportedOBJ/HeadEEliteNeck.obj
  • SoullessQueen.zip
    • OBJs/Base.obj
    • OBJs/MainBody.obj
    • OBJs/MainBodyCape.obj
    • STLs/SoullessQueenBase.stl
    • STLs/SoullessQueenBodyCape.stl
    • STLs/SoullessQueenScene.lys

Learn more about the formats

Publication date 2023-10-02 at 14:41
Design number 1487897

3D printer file info

3D model description

All of my Silent Sisterhood releases so far in a single bundle with a nice discount to boot! Get all the files you need to start 3D printing a whole Silent Sisterhood army with enough option to get a variety of different units:
- Soulless Queen: the only kit in the bundle without assembly options, the Soulless Queen will make for an intimidating leader, standing out in your army thanks to her elaborate base and unique panoply. https://cults3d.com/en/3d-model/game/silent-sisterhood-soulless-queen-pre-supported
- Melee unit: besides the variety of weapons available to them, this unit has two body variations for each of the five poses to represent standard and elite versions of Silent Sisterhood melee units. https://cults3d.com/en/3d-model/game/silent-sisterhood-melee-squad-pre-supported
- Ranged unit: all of them are compatible with 14 different weapon loadouts which, combined with full compatibility with melee unit parts and also two bodies per pose, will allow you to represent the most basic of troops to specialist cadres equipped with more esoteric weaponry. https://cults3d.com/en/3d-model/game/silent-sisterhood-ranged-squad-pre-supported
- Caemphe Pattern Acquisitor: a hovering hulk of a transport, this kit provides a multitude of options to represent various vehicle loadouts and help you differentiate between multiple prints of them. Designed with magnets in mind so you can change their configuration at any point. https://cults3d.com/en/3d-model/game/caemphe-pattern-acquisitor
- Heads: heads with a ball joint to be compatible with models from other sources. They are NOT compatible with the models in this bundle, the heads for those are provided in their respective folders, and are the same except for the joint. https://cults3d.com/en/3d-model/game/silent-sisterhood-heads
- Cinis pattern weapons: just as with the heads, all the weapons available to the Silent Sisterhood basic infantry but compatible with other miniatures, so other designs can be converted or kit-bashed to fit better with this bundle. https://cults3d.com/en/3d-model/game/cinis-pattern-weapons

I encourage following the links and consulting the individual designs, since they have more information and images portraying all of their options.

3D printing settings

Both pre-supported .stl files and unsupported .obj files included.

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