Minecraft-inspired Base/Diorama Builder

Minecraft-inspired Base/Diorama Builder

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651
970
120

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X1 Carbon
P1S
P1P
X1
X1E
A1
A1 mini

16pcs full height blocks
16pcs full height blocks
Designer
57 min
1 plate
4.7(20)

water tiles 0.2mm layer, 3 walls, 0% infill
water tiles 0.2mm layer, 3 walls, 0% infill
Designer
45 min
1 plate
4.9(15)

forest tiles - multi-color, 0.2mm layer, 2 walls, 15% infill
forest tiles - multi-color, 0.2mm layer, 2 walls, 15% infill
Designer
2.6 h
1 plate
4.3(20)

plate - 4x4 half height blocks
plate - 4x4 half height blocks
Designer
32 min
1 plate
4.7(11)
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Description

If you like to show appreciation for the effort that went into creating this model, pls hit that BOOST button!

 

Christmas House expansion set now available! Print yours now!

 

 

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This is a set of building block models that allow creation of custom bases or dioramas with Minecraft theme. It comes with a customizer program for creating your own grids of varying sizes. Blocks are hollow and uses minimal amount of filament just enough to make the blocks rigid.

 

Build your own custom bases and dioramas for the Minecraft mini figure kits!

PRINTING

  1. Print as oriented with no supports needed.
  2. Printer must be calibrated to get the best fit out of the printed parts. You may need to adjust your bed adhesion to minimize elephant's foot (elephant foot compensation), nozzle temperature and flow rate. Too hot or too much molten filament extruded causes layers to be wider which will affect fitment of the parts.

ASSEMBLY

  1. Use the supplied plates of varying sizes as base to attach individual block pieces. You can also use the plates to connect/combine other plates to make bigger base plates.
  2. Combine tiles and blocks of varying heights to make a whole block.
  3. Print the same blocks and tiles using filaments of different types and colors to achieve a different look depending on the biome or terrain you're shooting for.

     
  4. Combine blocks, tiles and plates to make trees.

     
  5. Print individual blocks and tiles to make your custom base or use the included grid customizer to generate connected blocks that can be printed as a single part/unit, e.g., 1x2 plate, 2x2 plate, 4x4 plain tiles, etc. Use the customizer to create more plate sizes that you need.

USING THE CUSTOMIZER

  1. To use the customizer, download OpenSCAD here. Ensure that files B(1), B(2), B(3), and T(1) are in the same folder where the .scad file is saved.
  2. Open the .scad program
  3. Use the Customizer panel (upper right side of screen) to enter the no. of rows and columns you desire for your grid/plate. New in v1.02: You can also choose the type of plate to generate. See illustration below.
  4. Press F5 to preview the design or go to Design > Preview
  5. Once satisfied with the grid, render the design for exporting by pressing F6 or going to Design > Render
  6. Select File > Export > Export to STL/3MF to export the grid to STL or 3MF file.

Comment & Rating (120)

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water tiles 0.2mm layer, 3 walls, 0% infill
parfais 😉
The designer has replied
1
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merci pour la note!
0
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It is an amazing game for our children.
The designer has replied
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LOL sorry but I think you're referring to another similar building block model XD Care to delete the pic so as not to confuse everyone?
2
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forest tiles - multi-color, 0.2mm layer, 2 walls, 15% infill
I had to print it twice, because there was a weird problem the first time. Otherwise, there were no issues, and be adhesion was great.
(Edited)
0
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The fitment is too tight. Pieces cannot be removed after going together. I have an X1C with no other issues. I had to toss out all my first prints. After testing some small pieces multiple times, I adjusted the "X-Y Contour Compensation" with a negative number and tried -0.1mm and -0.15 mm. -0.13 seemed to be reasonable fitment but the problem is that when using multiple colors, the X-Y Contour Compensation cannot be used, so we are at the same problem. I increased the elephant foot compensation from 0.15 mm to 0.17 mm. What I tried in the mean time, is for all plates, I use a higher X - Y contour compensation of -0.15mm. I use -0.13mm for everything else. For multi color tiles, I scaled only the X and Y axis 101% so they would be a bit bigger, of course these will be wider. I will report back. The ultimate solution is to change the x-y contour compensation on the STLs to 0.13mm or so, or leave a larger (0.1mm) gap between all assembly parts. Thanks
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16pcs full height blocks
no problems at all
0
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forest tiles - multi-color, 0.2mm layer, 2 walls, 15% infill
had a weird issue at first. second try was the way to
(Edited)
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water tiles 0.2mm layer, 3 walls, 0% infill
no problems what so ever
0
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Great work!
0
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plate - 4x4 half height blocks
The corner was a little jagged but overall it’s pretty good :)
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forest tiles - multi-color, 0.2mm layer, 2 walls, 15% infill
Nice design
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License

This work is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.